i'm using terraed, and it's difficult to get ahold of objects handles unless you turn culling off... well in the code it seems like the culling routines are not using ShowEntity and HideEntity but instead, when it culls it uses FreeEntity, then when it has to show it, it recreates it using CopyMesh and a bunch of other stuff to put it back. This method of course is destroying entities, so you can't rely on them being there. makes coding much harder.
So my question is really about culling in general -
why would you do it the way terraed does instead of just using HideEntity and ShowEntity?
So my question is really about culling in general -
why would you do it the way terraed does instead of just using HideEntity and ShowEntity?