| Render to texture? | mrtricks | 13 | Blitz3D Programming | Many moons ago |
| Sin/Cos Lookup Tables | Apocalypse | 77 | Blitz3D Programming | Many moons ago |
| Texturing with an Animtexture | John Pickford | 4 | Blitz3D Programming | Many moons ago |
| Sin/Cos Lookup Tables | Apocalypse | 77 | Blitz3D Programming | Many moons ago |
| Texturing with an Animtexture | John Pickford | 4 | Blitz3D Programming | Many moons ago |
| CopyRect into an alpha map? | John Pickford | 7 | Blitz3D Programming | Many moons ago |
| CopyRect into an alpha map? | John Pickford | 7 | Blitz3D Programming | Many moons ago |
| CopyRect into an alpha map? | John Pickford | 7 | Blitz3D Programming | Many moons ago |
| Using Normals for backface-culling... | 3DBuzzFan | 46 | Blitz3D Programming | Many moons ago |
| Should I 'normalize' my normals? | John Pickford | 17 | Blitz3D Programming | Many moons ago |
| Bump Mapping | QuickSilva | 29 | Blitz3D Programming | Many moons ago |
| Should I 'normalize' my normals? | John Pickford | 17 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| This Dot3 business that's coming in the next update | John Pickford | 31 | Blitz3D Programming | Many moons ago |
| This Dot3 business that's coming in the next update | John Pickford | 31 | Blitz3D Programming | Many moons ago |
| This Dot3 business that's coming in the next update | John Pickford | 31 | Blitz3D Programming | Many moons ago |
| This Dot3 business that's coming in the next update | John Pickford | 31 | Blitz3D Programming | Many moons ago |
| This Dot3 business that's coming in the next update | John Pickford | 31 | Blitz3D Programming | Many moons ago |
| Polygon-Polygon Collision System | Spot | 12 | Blitz3D Programming | Many moons ago |
| Z-buffer Accuracy in 16 bit. | John Pickford | 10 | Blitz3D Programming | Many moons ago |
| Z-buffer Accuracy in 16 bit. | John Pickford | 10 | Blitz3D Programming | Many moons ago |
| Z-buffer Accuracy in 16 bit. | John Pickford | 10 | Blitz3D Programming | Many moons ago |
| 'Cutting a hole' in an object with vertex alpha? | John Pickford | 12 | Blitz3D Programming | Many moons ago |
| 'Cutting a hole' in an object with vertex alpha? | John Pickford | 12 | Blitz3D Programming | Many moons ago |