Is this possible?
I want to create an apparent 'hole' in an object by comparing the distance of each vertex to an arbitrary 3d line. Those within a certain distance will have vertex alpha set to 1 and others set to zero (those on the fringe will be set somewhere in between).
I'm not sure how to scan through the vertex list of a mesh.
I want to create an apparent 'hole' in an object by comparing the distance of each vertex to an arbitrary 3d line. Those within a certain distance will have vertex alpha set to 1 and others set to zero (those on the fringe will be set somewhere in between).
I'm not sure how to scan through the vertex list of a mesh.