Since I moved Sticky Balls to full 3D (graphics not gameplay), I'm finding the z-buffer a problem in 16 bit modes.
The game relies on objects intersecting (balls & struts and balls falling\rising through the table). In 16 bit modes this looks really rubbish and ugly, I'm assuming this is to do with the lack of accuracy of the 16 bit z buffer.
Is there any way I tweak this to get the max precision?
Previous experience with the N64 leads me to belive 16bit has enough precision for the effect I'm looking for. The game world is tiny (a snooker table + surround).
Any ideas?
The game relies on objects intersecting (balls & struts and balls falling\rising through the table). In 16 bit modes this looks really rubbish and ugly, I'm assuming this is to do with the lack of accuracy of the 16 bit z buffer.
Is there any way I tweak this to get the max precision?
Previous experience with the N64 leads me to belive 16bit has enough precision for the effect I'm looking for. The game world is tiny (a snooker table + surround).
Any ideas?