All Posts by marksibly
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| How do ifs work in bmax ? | skn3[ac] | 12 | BlitzMax Programming | Many moons ago |
| Image not freed? | Jeroen | 19 | BlitzMax Beginners Area | Many moons ago |
| Include/Import headache | Jim T | 8 | BlitzMax Beginners Area | Many moons ago |
| Have Type, need Float Ptr | Peter Scheutz | 12 | BlitzMax Beginners Area | Many moons ago |
| proper game timing | flying willy | 67 | BlitzMax Programming | Many moons ago |
| Intro to OO | marksibly | 28 | BlitzMax Tutorials | Many moons ago |
| Hi Toro's Sieve test | flying willy | 83 | BlitzMax Programming | Many moons ago |
| Additional Datatypes planned? | Jim T | 25 | BlitzMax Programming | Many moons ago |
| Non-mipmapped textures don't work? | teamonkey | 5 | BlitzMax Programming | Many moons ago |
| Hi Toro's Sieve test | flying willy | 83 | BlitzMax Programming | Many moons ago |
| Hi Toro's Sieve test | flying willy | 83 | BlitzMax Programming | Many moons ago |
| Additional Datatypes planned? | Jim T | 25 | BlitzMax Programming | Many moons ago |
| proper game timing | flying willy | 67 | BlitzMax Programming | Many moons ago |
| Non-mipmapped textures don't work? | teamonkey | 5 | BlitzMax Programming | Many moons ago |
| proper game timing | flying willy | 67 | BlitzMax Programming | Many moons ago |
| Structures From C | Zenith | 33 | BlitzMax OpenGL Programming | Many moons ago |
| Please Help (Win32) | Nennig | 26 | Win32 Discussion | Many moons ago |
| Super? | Jeroen | 22 | BlitzMax Beginners Area | Many moons ago |
| Have Byte Ptr , need Float Ptr | Peter Scheutz | 10 | BlitzMax Beginners Area | Many moons ago |
| Module Building, and MinGW | Drago | 17 | Win32 Discussion | Many moons ago |
| Surprise! | marksibly | 6 | Linux Discussion | Many moons ago |
| Macos update available! | marksibly | 3 | BlitzMax Programming | Many moons ago |
| Fresh Start... | marksibly | 3 | Win32 Discussion | Many moons ago |
| Submission of public modules | TommyBear | 4 | BlitzMax Programming | Many moons ago |
| How to load texture in OpenGL | Sveinung | 7 | BlitzMax Programming | Many moons ago |