Hi
I'm loading in an image as a pixmap and converting it to a texture using bglTexFromPixmap. By default, mipmapping is set to on and I can display it OK on an OpenGL quad. If I turn mipmapping off for that texture it just displays as a white square.
Is this happening for anyone else?
I'm loading in an image as a pixmap and converting it to a texture using bglTexFromPixmap. By default, mipmapping is set to on and I can display it OK on an OpenGL quad. If I turn mipmapping off for that texture it just displays as a white square.
Is this happening for anyone else?