Oh no! We're limited to 2 gigabyte files! You know, even the DVD people were smart enough to break up vob files into 2gig chunks.
Or were they... <checks>
No, sorry, I'm talking thru my bot-bot. They split them into 1gig files. That's ... a strange number.
But it's a good principle to follow.
I could only imagine there being a problem for reading things like DVD-ISO files... But then, as I said, use a double. An extra 32bits for one (or ten) variable ain't gunna kill ya.
BlitzMax isn't a game programming language neither is it an application language it is, both and the same thing.
I agree, but they're marketing (yes, well, if you can call it that:) it as a game language, so keep that in mind.