| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Having 2 moving entity detect collision. | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| Having 2 moving entity detect collision. | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| I'm really sorry to do this... | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| I'm really sorry to do this... | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| Does Blitz not work properly on Windows XP?!??! | Craig H. Nisbet | 11 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| Check to see if an entity still exists at a handle | Craig H. Nisbet | 6 | Blitz3D Programming | Many moons ago |
| Getting an entity to turn and face another entity? | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| Getting an entity to turn and face another entity? | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| Colission without recaction | Craig H. Nisbet | 4 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |