I haven't done much 3d collision stuff. Anyone know of a way to get an entity to register a collision, but not cause the colliding entity to react to it physically. I have a game that has floating keys that the player grab. Right now, the player is bouncing off the key. I want him to by able to pass through it, but still have the system register a collision. Is that possible?
Colission without recaction
Blitz3D Forums/Blitz3D Programming/Colission without recaction use a pivot to register collision and attach it to the player model
Use EntityDistance() instead of collisions.
The ResetEntity function works for me. The only problem is that if the starting positions of the entities are such that they already intersect, the collision will not be registered.