WorldEntityMetadata$ ( entity,key$ )
Parameters
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entity - an entity published from a .world document key$ - the metadata key to look up |
Description
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Returns the authored string metadata stored on a .world entity for a key, or an empty string. A .world entity can carry a bag of designer-authored key/value strings - "enemyType"="grunt", "loot"="gold-small", "dialog"="intro-guard" - and this is how gameplay code reads them. It replaces the old trick of smuggling data into entity names and parsing them back out: the level defines the data, FindWorldEntity (or a collision) hands you the entity, and WorldEntityMetadata hands you the values. A key the entity does not have returns an empty string, and so does any entity that was not created from a .world document. Values are read-only snapshots of the authored source - the runtime never changes them. For the full story, see the Async World Loading guide. Requires Extended mode. See also: FindWorldEntity, WorldEntityID, LoadWorldAsync. |
Example
; WorldEntityMetadata Example ; --------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; Load a world whose author placed a spawn marker carrying metadata world=LoadWorldAsync("../../../samples/worlds/help-marker.world") While Not WorldReady(world) If WorldLoadState(world)=WORLD_LOAD_FAILED Then RuntimeError WorldLoadError(world) Cls Text 0,0,"Loading the marker world..." Flip Wend ; Select the loaded world and give it a camera and a light SetWorld world camera=CreateCamera() PositionEntity camera,0,1,-5 light=CreateLight() RotateEntity light,45,45,0 ; The authored marker entity, found by its stable ID spawn=FindWorldEntity(world,"player-spawn") ; WorldEntityMetadata$ reads authored string metadata by key; ; a key the author never set returns an empty string role$=WorldEntityMetadata(spawn,"game.marker") loot$=WorldEntityMetadata(spawn,"game.loot") ; Let the metadata drive game logic: spawn a green player cone ; on a marker whose role says it is the player spawn player=CreateCone() PositionEntity player,EntityX(spawn),EntityY(spawn),EntityZ(spawn) If role="player-spawn" Then EntityColor player,80,220,120 Else EntityColor player,220,80,80 PointEntity camera,player While Not KeyDown(1) TurnEntity player,0,2,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" Text 0,20,"WorldEntityMetadata$(spawn,'game.marker') = '"+role+"'" Text 0,40,"WorldEntityMetadata$(spawn,'game.loot') = '"+loot+"' (unset keys are empty)" Flip Wend FreeWorld world End
Index