; WorldEntityMetadata Example ; --------------------------- ; Requires Extended mode. Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; Load a world whose author placed a spawn marker carrying metadata world=LoadWorldAsync("../../../samples/worlds/help-marker.world") While Not WorldReady(world) If WorldLoadState(world)=WORLD_LOAD_FAILED Then RuntimeError WorldLoadError(world) Cls Text 0,0,"Loading the marker world..." Flip Wend ; Select the loaded world and give it a camera and a light SetWorld world camera=CreateCamera() PositionEntity camera,0,1,-5 light=CreateLight() RotateEntity light,45,45,0 ; The authored marker entity, found by its stable ID spawn=FindWorldEntity(world,"player-spawn") ; WorldEntityMetadata$ reads authored string metadata by key; ; a key the author never set returns an empty string role$=WorldEntityMetadata(spawn,"game.marker") loot$=WorldEntityMetadata(spawn,"game.loot") ; Let the metadata drive game logic: spawn a green player cone ; on a marker whose role says it is the player spawn player=CreateCone() PositionEntity player,EntityX(spawn),EntityY(spawn),EntityZ(spawn) If role="player-spawn" Then EntityColor player,80,220,120 Else EntityColor player,220,80,80 PointEntity camera,player While Not KeyDown(1) TurnEntity player,0,2,0 ; Arrow keys move the camera If KeyDown(200) Then MoveEntity camera,0,0,0.1 If KeyDown(208) Then MoveEntity camera,0,0,-0.1 If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 RenderWorld Text 0,0,"Arrow keys: move camera Esc: exit" Text 0,20,"WorldEntityMetadata$(spawn,'game.marker') = '"+role+"'" Text 0,40,"WorldEntityMetadata$(spawn,'game.loot') = '"+loot+"' (unset keys are empty)" Flip Wend FreeWorld world End