| Invisible mesh | Moraldi | 7 | Blitz3D Programming | Many moons ago |
| Free verlet-physics libraries? | Ezbe | 1 | Blitz3D Programming | Many moons ago |
| Real mice in virtual 3D: a research project | York | 19 | Blitz3D Programming | Many moons ago |
| easy z axis? | Cousin Gilgamesh | 5 | Blitz3D Programming | Many moons ago |
| Problem with Types ... Guru needed please! | hed | 9 | Blitz3D Programming | Many moons ago |
| Single Surface Particles | Neochrome | 7 | Blitz3D Programming | Many moons ago |
| Problem with Types ... Guru needed please! | hed | 9 | Blitz3D Programming | Many moons ago |
| Smooth Water | wizzlefish | 5 | Blitz3D Programming | Many moons ago |
| Vertex Animation | Makepool | 5 | Blitz3D Programming | Many moons ago |
| best guilib for games, not apps | ryan scott | 17 | Blitz3D Userlibs | Many moons ago |
| Float To String Problem | KuRiX | 5 | Blitz3D Programming | Many moons ago |
| nose.... er.. Vertexpicking | D4NM4N | 5 | Blitz3D Programming | Many moons ago |
| indexing types | D4NM4N | 7 | Blitz3D Programming | Many moons ago |
| Camera Pick | Makepool | 9 | Blitz3D Programming | Many moons ago |
| Longest line of code in an actual program | Leadwerks | 26 | Blitz3D Programming | Many moons ago |
| Object Problem | wizzlefish | 16 | Blitz3D Programming | Many moons ago |
| Strange Flag 256 behavior | morduun | 8 | Blitz3D Programming | Many moons ago |
| Banks vs Arrays | Ezbe | 5 | Blitz3D Programming | Many moons ago |
| DirectX 9 & Shaders | Sweenie | 37 | Blitz Showcase | Many moons ago |
| DirectX 9 & Shaders | Sweenie | 37 | Blitz Showcase | Many moons ago |