Whats the best way of picking vertices using the mouse and returning the index,x,y,z ?
nose.... er.. Vertexpicking
Blitz3D Forums/Blitz3D Programming/nose.... er.. Vertexpicking As there's no PickedVertex-command, one way would be to use PickedTriangle, then go through triangles vertices (TriangleVertex) and determine from the PickedX, -Y, and -Z -coordinates which vertex of the triangle was closest to the point picked.
hmm hadnt thought of that :)
There was a nosepicking command in Blitz3D 1.0 but I think Mark removed it as the mouse got all slimey when it was abused!!!
lol