| HookB3D (blitzclose extended) | chi | 7 | Blitz3D Userlibs | Many moons ago |
| Platformer systemic edge grabing | Tamago | 25 | Blitz3D Programming | Many moons ago |
| Platformer systemic edge grabing | Tamago | 25 | Blitz3D Programming | Many moons ago |
| Xors3D instancing shader test | ZJP | 9 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 3 | MikhailV | 58 | Blitz3D Userlibs | Many moons ago |
| frames per second? | blade007 | 7 | Blitz3D Beginners Area | Many moons ago |
| frames per second? | blade007 | 7 | Blitz3D Beginners Area | Many moons ago |
| Ultra FastImage for Blitz3D | MixailV | 249 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Entity access | Naughty Alien | 17 | Blitz3D Programming | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Fast Extend library — Thread 2 (locked) | MikhailV | 208 | Blitz3D Userlibs | Many moons ago |
| Super Gerball - Mac | simonh | 13 | MiniB3D | Many moons ago |
| Ultra FastImage for Blitz3D | MixailV | 249 | Blitz3D Userlibs | Many moons ago |
| Flexible&fast Shader Engine (ENBM) | Devils Child | 118 | Blitz Showcase | Many moons ago |
| Flexible&fast Shader Engine (ENBM) | Devils Child | 118 | Blitz Showcase | Many moons ago |
| Flexible&fast Shader Engine (ENBM) | Devils Child | 118 | Blitz Showcase | Many moons ago |