..okay..it may be dumb question, but please be gentle and provide some useful information if you have it..
let say i load some level geometry like this
Map=LoadAnimMesh("Level_01_part_01.B3D")
Map=LoadAnimMesh("Level_01_part_02.B3D")
..so..everything will be fine, level will be completely loaded and nice..now..how to access entities loaded with first Map handle? They all do have names already set in modelling program, but i would like to know is there any other way to access entities, rather than FindChild, wich is conditioned with use of handler name Map, in this case..obviously, all entities are in there, since i see them all and its all working fine..but How to access entities from first one after use of second one Map?
let say i load some level geometry like this
Map=LoadAnimMesh("Level_01_part_01.B3D")
Map=LoadAnimMesh("Level_01_part_02.B3D")
..so..everything will be fine, level will be completely loaded and nice..now..how to access entities loaded with first Map handle? They all do have names already set in modelling program, but i would like to know is there any other way to access entities, rather than FindChild, wich is conditioned with use of handler name Map, in this case..obviously, all entities are in there, since i see them all and its all working fine..but How to access entities from first one after use of second one Map?