| Types in Types | Bonks | 5 | Blitz3D Programming | Many moons ago |
| Position Problems | Duckstab[o] | 5 | Blitz3D Beginners Area | Many moons ago |
| Tiny Racers | fredborg | 25 | Blitz Showcase | Many moons ago |
| EntityRadius Problems? We've had them before... | wizzlefish | 22 | Blitz3D Beginners Area | Many moons ago |
| Ball physics | Ash_UK | 13 | Blitz3D Beginners Area | Many moons ago |
| Does CopyEntity create additional geometry? | Dock | 7 | Blitz3D Beginners Area | Many moons ago |
| vertex position question | Cygnus | 8 | Blitz3D Programming | Many moons ago |
| Does CopyEntity create additional geometry? | Dock | 7 | Blitz3D Beginners Area | Many moons ago |
| vertex position question | Cygnus | 8 | Blitz3D Programming | Many moons ago |
| vertex position question | Cygnus | 8 | Blitz3D Programming | Many moons ago |
| Surfaces? | Malice | 7 | Blitz3D Programming | Many moons ago |
| Help Needed with 3D accelerated 2D lines | Indiepath | 3 | Blitz3D Programming | Many moons ago |
| FAO Vorderman re z-virus | Stevie G | 7 | Blitz Showcase | Many moons ago |
| Realtime Stencil Shadow Effect | BlackD | 6 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| FAO Vorderman re z-virus | Stevie G | 7 | Blitz Showcase | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| finding y on mesh | Zephar123 | 8 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Curve distance equation | Ross C | 18 | Blitz3D Programming | Many moons ago |
| Texturing and children | PowerPC603 | 3 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| Procedural Programming Competition Final Rules | Craig H. Nisbet | 62 | Blitz3D Programming | Many moons ago |
| 100 Procedural Game Competition | Craig H. Nisbet | 75 | Blitz3D Programming | Many moons ago |