I'm trying to figure out if I'm doing the right thing for my 3D puzzle game at the moment.
I start off by loading all the different objects and using 'Hideentity' on them as soon as they load, so they're not visible. Then I have an array of entities that I use CopyEntity to depending upon the classification of the tile.
For example:
My question is whether or not my CopyEntity is creating a lot of extra geometry, or is it an instance of the same data? Am I taking the right approach to this?
I start off by loading all the different objects and using 'Hideentity' on them as soon as they load, so they're not visible. Then I have an array of entities that I use CopyEntity to depending upon the classification of the tile.
For example:
For x = 0 To 10 For y = 0 To 10 Select level(x,y)\tileinfo Case 0 mytile(x,y) = CopyEntity(globe) Case 1 mytile(x,y) = CopyEntity(figure) Case 2 mytile(x,y) = CopyEntity(statue) End Select Next Next
My question is whether or not my CopyEntity is creating a lot of extra geometry, or is it an instance of the same data? Am I taking the right approach to this?