| Modelling foam - calling all ace coders | MadJack | 11 | Blitz3D Programming | Many moons ago |
| Need help with function... | OrcSlayer | 7 | Blitz3D Programming | Many moons ago |
| blitz collisions | D4NM4N | 12 | Blitz3D Programming | Many moons ago |
| alpha on a pivot? | Idiot | 10 | Blitz3D Beginners Area | Many moons ago |
| Finding oldest instance of an entity? | OrcSlayer | 13 | Blitz3D Programming | Many moons ago |
| Arcade Console Looking For Games | ArcadEd | 147 | Blitz Showcase | Many moons ago |
| Shadow volume | DareDevil | 94 | Blitz3D Programming | Many moons ago |
| Arcade Console Looking For Games | ArcadEd | 147 | Blitz Showcase | Many moons ago |
| Changing mesh by button press | Chad | 30 | Blitz3D Beginners Area | Many moons ago |
| Support your fellow developers | Rob Cummings | 47 | General Discussion | Many moons ago |
| Pivots at Box corner | Naughty Alien | 5 | Blitz3D Programming | Many moons ago |
| Linepick/camerapick | Makepool | 14 | Blitz3D Programming | Many moons ago |
| Pivots at Box corner | Naughty Alien | 5 | Blitz3D Programming | Many moons ago |
| How Big Is Your Current Project? | Red Ocktober | 52 | General Discussion | Many moons ago |
| REQ: More control over renderstates | Tom | 43 | Blitz3D Programming | Many moons ago |
| Identify an enemy in Bucle + Type (code provided) | matthews_30 | 7 | Blitz3D Programming | Many moons ago |
| Two *simple* questions in one complicated thread! | Buggy | 18 | Blitz3D Beginners Area | Many moons ago |
| Collisions - Do I Have This Right? | Red Ocktober | 16 | Blitz3D Programming | Many moons ago |
| Two *simple* questions in one complicated thread! | Buggy | 18 | Blitz3D Beginners Area | Many moons ago |
| Data maps v/s external maps. | matthews_30 | 7 | Blitz3D Programming | Many moons ago |
| Amiga 1200- Retro- How the hell do I use it???? | Cygnus | 35 | General Discussion | Many moons ago |
| REQ: More control over renderstates | Tom | 43 | Blitz3D Programming | Many moons ago |
| Entity dimensions | necky | 30 | Blitz3D Programming | Many moons ago |
| REQ: More control over renderstates | Tom | 43 | Blitz3D Programming | Many moons ago |
| One Track, One car- "Cygnus Car Engine" | Cygnus | 81 | Blitz Showcase | Many moons ago |