All Posts by Rob
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Chaos Moon | Kuri | 18 | Blitz Showcase | Many moons ago |
| Whoohoo!! I've finished Sphere Racer!!! | Rob Farley | 30 | Blitz Showcase | Many moons ago |
| Surface count slowdown... | big10p | 20 | Blitz3D Programming | Many moons ago |
| Cube map reflection demo! | marksibly | 90 | Blitz3D Programming | Many moons ago |
| Cube map reflection demo! | marksibly | 90 | Blitz3D Programming | Many moons ago |
| Cube map reflection demo! | marksibly | 90 | Blitz3D Programming | Many moons ago |
| mip-mapping distance | Ross C | 7 | Blitz3D Programming | Many moons ago |
| loadanimtexture limits ? | skn3[ac] | 3 | Blitz3D Programming | Many moons ago |
| Sswift EntityScale functions | Malice | 15 | Blitz3D Programming | Many moons ago |
| Military | NTense | 21 | Blitz Showcase | Many moons ago |
| @cyberseth - springy | hub | 2 | Content Creation Tools | Many moons ago |
| Max mirror problem (not seen before) | Skitchy | 15 | Content Creation Tools | Many moons ago |
| Deep UV | Spy | 6 | Content Creation Tools | Many moons ago |
| Wings3D Exporting | simonh | 10 | Content Creation Tools | Many moons ago |
| Microscribe G2 | Knotz | 14 | Content Creation Tools | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| Why is Quake3 bsp / general multitexturing flawed? | Rob | 4 | Blitz3D Programming | Many moons ago |
| LightBulb Shines | Red Ocktober | 45 | Blitz3D Programming | Many moons ago |
| Military | NTense | 21 | Blitz Showcase | Many moons ago |
| Military | NTense | 21 | Blitz Showcase | Many moons ago |
| Why is Quake3 bsp / general multitexturing flawed? | Rob | 4 | Blitz3D Programming | Many moons ago |