| Is instancing meshes faster? | Leadwerks | 7 | Blitz3D Programming | Many moons ago |
| Solid modeling? Why? | ragtag | 20 | Blitz3D Programming | Many moons ago |
| Solid modeling? Why? | ragtag | 20 | Blitz3D Programming | Many moons ago |
| Rotating children, without parenting | Ross C | 8 | Blitz3D Programming | Many moons ago |
| Rotating children, without parenting | Ross C | 8 | Blitz3D Programming | Many moons ago |
| Rotating children, without parenting | Ross C | 8 | Blitz3D Programming | Many moons ago |
| Rotating children, without parenting | Ross C | 8 | Blitz3D Programming | Many moons ago |
| New Model Screenies - W.I.P. | NTense | 13 | Blitz Showcase | Many moons ago |
| Relatively realistic Grass | jfk EO-11110 | 75 | Blitz Showcase | Many moons ago |
| How much memory does an inactive entity use and how fast are Blitz routines? | Farflame | 9 | Blitz3D Programming | Many moons ago |
| Zombie Resurrection Project - Full Game Download | Algo | 31 | Blitz Showcase | Many moons ago |
| Anyone want to join me making a GTA3 similar game (title not desided yet)? (locked) | ChrML | 31 | Blitz Showcase | Many moons ago |
| How much memory does an inactive entity use and how fast are Blitz routines? | Farflame | 9 | Blitz3D Programming | Many moons ago |
| Single surface particles | Ross C | 32 | Blitz3D Programming | Many moons ago |
| EntityVisible | Shambler | 6 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| Final Fantasy Yuna.x available anywhere? | Neochrome | 7 | Blitz3D Programming | Many moons ago |
| Thermal vision | Eole | 24 | Blitz3D Programming | Many moons ago |
| Anyone has a 2d, line drawing of a human from front and side view? | ChrML | 8 | Blitz3D Programming | Many moons ago |
| Terrain + Shadow | Eole | 4 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |
| mesh transform problem | Rob | 16 | Blitz3D Programming | Many moons ago |