Just thought I'd slap a few screenies of my new model up. I wanted to try to put a higher quality model together and tie it into some tech demos &/or games (maybe cloth and ragdoll demos). Specifically I was thinking a gladiator type scenario where he basicly has a loin-cloth and a weapon. I also wanted to work with the new bumpmap features in Blitz with this, but I think I'll have to wait until that's refined a bit. Another thought was boning the face, and experimenting with expression overrides (and maybe releasing a library for that). Anyway, at a little over 3,000 polygons, here's the work so far. (the first to shots are old shots, and the artifact in the neck has been removed/smoothed out).




<EDIT> Just finished the arm/hand/and eye textures:




<EDIT> Just finished the arm/hand/and eye textures:
