| Fixed Rate Logic and Tweening | Plash | 99 | BlitzMax Programming | Many moons ago |
| Setting framerate when using delta timing | QuickSilva | 7 | BlitzMax Beginners Area | Many moons ago |
| Problems with letterboxing and grabimage | christian223 | 16 | BlitzMax Programming | Many moons ago |
| PC Safari | big10p | 11 | General Discussion | Many moons ago |
| Destructible terrain | SpaceAce | 32 | BlitzMax Programming | Many moons ago |
| BlitzMax And Unicode IO - Question. | Brucey | 19 | BlitzMax Programming | Many moons ago |
| Destructible terrain | SpaceAce | 32 | BlitzMax Programming | Many moons ago |
| Problems with letterboxing and grabimage | christian223 | 16 | BlitzMax Programming | Many moons ago |
| A nice network lib | DreamLoader | 10 | BlitzMax Programming | Many moons ago |
| Destructible terrain | SpaceAce | 32 | BlitzMax Programming | Many moons ago |
| BlitzMax And Unicode IO - Question. | Brucey | 19 | BlitzMax Programming | Many moons ago |
| Max3D Google code! (locked) | marksibly | 304 | General Discussion | Many moons ago |
| XML What is it good for? | Craig H. Nisbet | 36 | General Discussion | Many moons ago |
| Destructible terrain | SpaceAce | 32 | BlitzMax Programming | Many moons ago |
| Mp3 playback in the fewest steps? | Dubious Drewski | 33 | BlitzMax Programming | Many moons ago |
| C for Blitzers | Otus | 8 | BlitzMax Tutorials | Many moons ago |
| How easy would it be to implement OGL 3.0 in BMAX | monotonic | 17 | BlitzMax OpenGL Programming | Many moons ago |
| How easy would it be to implement OGL 3.0 in BMAX | monotonic | 17 | BlitzMax OpenGL Programming | Many moons ago |
| How easy would it be to implement OGL 3.0 in BMAX | monotonic | 17 | BlitzMax OpenGL Programming | Many moons ago |
| Mac Wheel - new interface | Grey Alien | 32 | General Discussion | Many moons ago |
| smoothly cycling through all colours | jkrankie | 8 | BlitzMax Beginners Area | Many moons ago |
| New to Macs - looking for image editor | ubergeek | 12 | MacOS X Discussion | Many moons ago |
| Depth of field... how's it done? | John Galt | 12 | General Discussion | Many moons ago |
| How easy would it be to implement OGL 3.0 in BMAX | monotonic | 17 | BlitzMax OpenGL Programming | Many moons ago |
| Extra VRAM required for Filtered and MipMapped | Grey Alien | 10 | BlitzMax Programming | Many moons ago |