| Texture Map Correction for spherical mapping | Krischan | 51 | Blitz3D Programming | Many moons ago |
| Texture Map Correction for spherical mapping | Krischan | 51 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| Compiling - Ignore un-instanced types? | Morbius | 6 | BlitzMax Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| What became of this? | JamesRobinson59281 | 59 | Blitz3D Programming | Many moons ago |
| 3d asteroids movement? | Boiled Sweets | 9 | Blitz3D Programming | Many moons ago |
| 3d asteroids movement? | Boiled Sweets | 9 | Blitz3D Programming | Many moons ago |
| Background Galaxy | JBR | 17 | Blitz3D Programming | Many moons ago |
| Tangent normal mapping fixed | Leadwerks | 83 | Blitz3D Programming | Many moons ago |
| Tangent normal mapping fixed | Leadwerks | 83 | Blitz3D Programming | Many moons ago |
| Normal Map From Mesh | Morbius | 8 | Blitz3D Programming | Many moons ago |
| Normal Map From Mesh | Morbius | 8 | Blitz3D Programming | Many moons ago |
| Normal Map From Mesh | Morbius | 8 | Blitz3D Programming | Many moons ago |
| Normal Map From Mesh | Morbius | 8 | Blitz3D Programming | Many moons ago |