Here's a simple method to render a normal map from a mesh.
www.worldmatrix.net/files/normal.zip

It's not terribly sophisticated, just point the proper lights at the mesh and take a screenshot. That's all it does, but it is quite effective. Try the screenshot in one of the normal mapping demos posted on this forum.
This is my first post, incidentally, so it took me a while to figure out how to link a picture to the post.
I hope I'm not getting into Blitz programming too late. It looks like Blitz may not have a future, which would be a shame because it is remarkably well organized, and stable compared to some other things I've tried. I may try to copy the class model in Managed DirectX if there's no future support.
www.worldmatrix.net/files/normal.zip

It's not terribly sophisticated, just point the proper lights at the mesh and take a screenshot. That's all it does, but it is quite effective. Try the screenshot in one of the normal mapping demos posted on this forum.
This is my first post, incidentally, so it took me a while to figure out how to link a picture to the post.
I hope I'm not getting into Blitz programming too late. It looks like Blitz may not have a future, which would be a shame because it is remarkably well organized, and stable compared to some other things I've tried. I may try to copy the class model in Managed DirectX if there's no future support.
