All Posts by octothorpe
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Limit on sprites? | ICECAP | 10 | Blitz3D Programming | Many moons ago |
| Quick Question about Arrays | Durban | 4 | Blitz3D Beginners Area | Many moons ago |
| hostname to IP address (udp) | CakeMonitor | 7 | Blitz3D Programming | Many moons ago |
| Limit line lenght | Jokkeri | 2 | Blitz3D Programming | Many moons ago |
| Destructable Landscapes | Crazy4Code | 16 | Blitz3D Beginners Area | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Getting an angle | JBR | 16 | Blitz3D Programming | Many moons ago |
| Destructable Landscapes | Crazy4Code | 16 | Blitz3D Beginners Area | Many moons ago |
| Username/Password | RRK1020 | 8 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| 2d commands in 3d? | Anatoly | 5 | Blitz3D Beginners Area | Many moons ago |
| Username/Password | RRK1020 | 8 | Blitz3D Programming | Many moons ago |
| text program help 2 | seferey | 3 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| another angle quest | D4NM4N | 15 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Calculating exact VRAM size of image... | big10p | 14 | Blitz3D Programming | Many moons ago |
| another angle quest | D4NM4N | 15 | Blitz3D Programming | Many moons ago |
| Calculating exact VRAM size of image... | big10p | 14 | Blitz3D Programming | Many moons ago |
| Best way to calc next ^2 value... | big10p | 19 | Blitz3D Programming | Many moons ago |
| Getting an angle | JBR | 16 | Blitz3D Programming | Many moons ago |
| Using seperate file for transparency | Nexic | 4 | Blitz3D Programming | Many moons ago |