In order to reduce the file size of my sprites I was planning to make a seperate black and white file, that will define the borders of my sprite. Then I was thinking of compressing the actual sprite to jpg. I would then get blitz to use the transparency information from the black and white file (black being transparent, solid being white). This would mean I wouldn't need a huge BMP file, instead I'd have a small png and a small jpg.
So, is there a way to set a texture to use one picture, and then use another just to define transparency?
So, is there a way to set a texture to use one picture, and then use another just to define transparency?