| I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets. | Leadwerks | 21 | Blitz3D Programming | Many moons ago |
| I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets. | Leadwerks | 21 | Blitz3D Programming | Many moons ago |
| Physics tip | Leadwerks | 3 | Blitz3D Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| Where do you get the windows constant values from ? | skn3[ac] | 6 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| Mech [WIP] | Nilium | 21 | Blitz Showcase | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| DX lights don't calculate light intensity by normals, do they? | Leadwerks | 12 | Blitz3D Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| DX lights don't calculate light intensity by normals, do they? | Leadwerks | 12 | Blitz3D Programming | Many moons ago |
| 3D OpenGL Engine | Leadwerks | 139 | BlitzPlus Programming | Many moons ago |
| DX lights don't calculate light intensity by normals, do they? | Leadwerks | 12 | Blitz3D Programming | Many moons ago |