All Posts by AdrianT
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| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| Why make big games? Why make cheap games? (locked) | Braincell | 200 | Blitz3D Programming | Many moons ago |
| Why make big games? Why make cheap games? (locked) | Braincell | 200 | Blitz3D Programming | Many moons ago |
| Why make big games? Why make cheap games? (locked) | Braincell | 200 | Blitz3D Programming | Many moons ago |
| DirectX and alpha z-ordering | Leadwerks | 9 | Blitz3D Programming | Many moons ago |
| Mesh "streaming" system | Cygnus | 37 | Blitz3D Programming | Many moons ago |
| Mesh "streaming" system | Cygnus | 37 | Blitz3D Programming | Many moons ago |
| Mesh "streaming" system | Cygnus | 37 | Blitz3D Programming | Many moons ago |
| Mesh "streaming" system | Cygnus | 37 | Blitz3D Programming | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| Maxim polygons | gotelin | 16 | Blitz3D Programming | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |
| Fog Bug | D4NM4N | 11 | Blitz3D Programming | Many moons ago |
| Why make big games? Why make cheap games? (locked) | Braincell | 200 | Blitz3D Programming | Many moons ago |
| Difficulty in positioning character in level | sec05 | 11 | Blitz3D Beginners Area | Many moons ago |
| What format to use for level maps? | sec05 | 4 | Blitz3D Beginners Area | Many moons ago |
| exporting format for texture | sec05 | 6 | Blitz3D Beginners Area | Many moons ago |
| What format to use for level maps? | sec05 | 4 | Blitz3D Beginners Area | Many moons ago |
| Hi-to low poly | Neochrome | 10 | Blitz3D Programming | Many moons ago |
| Why make big games? Why make cheap games? (locked) | Braincell | 200 | Blitz3D Programming | Many moons ago |
| DOOM3 artist interview | Mustang | 74 | Content Creation Tools | Many moons ago |