exporting format for texture

Blitz3D Forums/Blitz3D Beginners Area/exporting format for texture

Hello,

I'm using 3d studio max to create acharacter. I planned to textured it in max first (as I'm more familiar with 3ds max) and then export it to blitz.

The character will be animated in max also so I was thinking of exporting it as a b3d format. My question here is that does b3d format support uvw mapping and unwrap?

Thanks a million!

Yes. Would be rather difficult for all of us to use the format properly if it didn't ;)

Um, I'd suggest b3d pipeline for exporting 3d assets from max

http://www.onigirl.com/pipeline/

probably the best exporter for any generic game dev tool except maybe proprietary engine written specifically with max in mind. gives the artist a hell of a lot of control of the visuals :)

I'm going to ask a really stupid question (to avoid myself hours of heartbreak)...

can you have transparancy in a texture? I.e. could you have a colour (for example bright purple RGB=255,0,255) set to transparant (by using 'maskimage' or somesuch) on a texture, and get transparancy on that colour?

What I'm thinking about doing is createing a skybox with stripes of transparancy, making two layers and rotating it to get a crazy 'moray fringe' or optical illusion type-effect.

I.e. for the bottom layer I don't want uniform transparancy for the layer, rather bits of it that are completely transparant, and other bits that are completely opaque. So I don't THINK that merely setting the alpha for the object will do.

You can use masked transparency with any image format, although you can't control what color becomes transparent; it's always black. A better approach is to use alpha transparency. For that you need TGA or PNG, because those file formats support an alpha channel for transparency.

There's functions in the archives for changing the masked/alphaed texel. It's not dependant on colour, which is good :)

http://www.blitzbasic.com/codearcs/codearcs.php?code=1013

But, check out jfk's link too:

http://www.blitzbasic.com/codearcs/codearcs.php?code=795

I think that is more useful to you :o)