All Posts by Osoko
ForumsPage: 1 2
| Topic | Author | Posts | Forum | Posted |
|---|---|---|---|---|
| store texture in vram | Osoko | 10 | Blitz3D Programming | Many moons ago |
| store texture in vram | Osoko | 10 | Blitz3D Programming | Many moons ago |
| transparency bitmap problem | Osoko | 7 | Blitz3D Programming | Many moons ago |
| transparency bitmap problem | Osoko | 7 | Blitz3D Programming | Many moons ago |
| transparency bitmap problem | Osoko | 7 | Blitz3D Programming | Many moons ago |
| center pivots to objects | Osoko | 15 | Blitz3D Programming | Many moons ago |
| center pivots to objects | Osoko | 15 | Blitz3D Programming | Many moons ago |
| having a plane facing the camera | Osoko | 6 | Blitz3D Beginners Area | Many moons ago |
| having a plane facing the camera | Osoko | 6 | Blitz3D Beginners Area | Many moons ago |
| center pivots to objects | Osoko | 15 | Blitz3D Programming | Many moons ago |
| center pivots to objects | Osoko | 15 | Blitz3D Programming | Many moons ago |
| center pivots to objects | Osoko | 15 | Blitz3D Programming | Many moons ago |
| How to get the name of an collided entity ? | Osoko | 2 | Blitz3D Programming | Many moons ago |
| One mesh with 3 texture paths, according Vram | Osoko | 6 | Blitz3D Programming | Many moons ago |
| One mesh with 3 texture paths, according Vram | Osoko | 6 | Blitz3D Programming | Many moons ago |
| PickedEntity seems not constant, help | Osoko | 7 | Blitz3D Programming | Many moons ago |
| PickedEntity seems not constant, help | Osoko | 7 | Blitz3D Programming | Many moons ago |
| PickedEntity seems not constant, help | Osoko | 7 | Blitz3D Programming | Many moons ago |
| how to create an automatic installation for the pg | Osoko | 10 | Blitz3D Programming | Many moons ago |
| how to create an automatic installation for the pg | Osoko | 10 | Blitz3D Programming | Many moons ago |
| Full Blitz3d Game open source release? | G.0.D. | 6 | Blitz3D Programming | Many moons ago |
| 1280/1024=1? (locked) | Osoko | 1 | Blitz3D Bug Reports | Many moons ago |
| 1280/1024=1? | Osoko | 8 | Blitz3D Programming | Many moons ago |
| 1280/1024=1? | Osoko | 8 | Blitz3D Programming | Many moons ago |
| 1280/1024=1? | Osoko | 8 | Blitz3D Programming | Many moons ago |