Hi there a problem concerning the storage of texture ( i presume )
I use this code for loading 8 meshes
Mesh1= LoadMesh("1.x")
Mesh1Tex= LoadTexture ("2_2048.jpg",256)
EntityTexture Mesh1,Mesh1Tex
EntityFX Mesh1,1
and so on on for the 8.
Whern i run the panoramic , i get saccade, which i havent as i was using a single mesh with the 8 textures.
I've tried the flag 256 on Loadtexture, but no result
I presume blitz is removing the texture from vram for object which are not visible.
Flag 256 isn't for having always the texture stored in Vram ?
What is the solution ?
Thank's
I use this code for loading 8 meshes
Mesh1= LoadMesh("1.x")
Mesh1Tex= LoadTexture ("2_2048.jpg",256)
EntityTexture Mesh1,Mesh1Tex
EntityFX Mesh1,1
and so on on for the 8.
Whern i run the panoramic , i get saccade, which i havent as i was using a single mesh with the 8 textures.
I've tried the flag 256 on Loadtexture, but no result
I presume blitz is removing the texture from vram for object which are not visible.
Flag 256 isn't for having always the texture stored in Vram ?
What is the solution ?
Thank's