BlitzMax OpenGL Programming

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TopicAuthorPostsLast post
Multitexturing/texture splattingPlash4AramusM (Many moons ago)
Texture mode not working properly...Ryan Burnside3ImaginaryHuman (Many moons ago)
a simple free opengl enginenawi13EdzUp[SD] (Many moons ago)
Mousewheel Zoom-To-CursorUSNavyFish12USNavyFish (Many moons ago)
confused about these performance testing resultsBeAnAge6BeAnAge (Many moons ago)
NeHe 11 Waving flag with metaballsTWH2tonyg (Many moons ago)
How easy would it be to implement OGL 3.0 in BMAXmonotonic17ImaginaryHuman (Many moons ago)
Don't load shaders when VBOs are activeLeadwerks5ImaginaryHuman (Many moons ago)
Email from NVidia about BlitzMax graphicsLeadwerks4Ian Thompson (Many moons ago)
What are the advantages over DirectX?G-Lyst11ImaginaryHuman (Many moons ago)
Lesser color textures / imagesShagwana7ImaginaryHuman (Many moons ago)
glRotatefPlash4ImaginaryHuman (Many moons ago)
Draw textured rectanglePlash3Plash (Many moons ago)
Ideas for improving temporal motion blurDavidSimon2markcw (Many moons ago)
Pixel data from GLTexFromPixmap()Plash5ImaginaryHuman (Many moons ago)
Does BlitzMax support EXT_framebuffer_object?(FBO)SofaKng21Bobysait (Many moons ago)
Max3D SDK?Lumooja11DavidSimon (Many moons ago)
2D in OpenGLtin7DavidSimon (Many moons ago)
theory behind 3d engineJeremy Paxman - Yeeeeeeeees4DavidSimon (Many moons ago)
Stencil buffers are for life (not just xmas!)Chris C2Rck (Many moons ago)
rendering problemmaw1maw (Many moons ago)
Detect Vertical BlankUSNavyFish15tonyg (Many moons ago)
Setting a low resolution to mimic older games.Ryan Burnside15ImaginaryHuman (Many moons ago)
Latest way of using OpenGLUSNavyFish7USNavyFish (Many moons ago)
How to call :OGL Convolution FilterPanno6Plash (Many moons ago)

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