| Multitexturing/texture splatting | Plash | 4 | AramusM (Many moons ago) |
| Texture mode not working properly... | Ryan Burnside | 3 | ImaginaryHuman (Many moons ago) |
| a simple free opengl engine | nawi | 13 | EdzUp[SD] (Many moons ago) |
| Mousewheel Zoom-To-Cursor | USNavyFish | 12 | USNavyFish (Many moons ago) |
| confused about these performance testing results | BeAnAge | 6 | BeAnAge (Many moons ago) |
| NeHe 11 Waving flag with metaballs | TWH | 2 | tonyg (Many moons ago) |
| How easy would it be to implement OGL 3.0 in BMAX | monotonic | 17 | ImaginaryHuman (Many moons ago) |
| Don't load shaders when VBOs are active | Leadwerks | 5 | ImaginaryHuman (Many moons ago) |
| Email from NVidia about BlitzMax graphics | Leadwerks | 4 | Ian Thompson (Many moons ago) |
| What are the advantages over DirectX? | G-Lyst | 11 | ImaginaryHuman (Many moons ago) |
| Lesser color textures / images | Shagwana | 7 | ImaginaryHuman (Many moons ago) |
| glRotatef | Plash | 4 | ImaginaryHuman (Many moons ago) |
| Draw textured rectangle | Plash | 3 | Plash (Many moons ago) |
| Ideas for improving temporal motion blur | DavidSimon | 2 | markcw (Many moons ago) |
| Pixel data from GLTexFromPixmap() | Plash | 5 | ImaginaryHuman (Many moons ago) |
| Does BlitzMax support EXT_framebuffer_object?(FBO) | SofaKng | 21 | Bobysait (Many moons ago) |
| Max3D SDK? | Lumooja | 11 | DavidSimon (Many moons ago) |
| 2D in OpenGL | tin | 7 | DavidSimon (Many moons ago) |
| theory behind 3d engine | Jeremy Paxman - Yeeeeeeeees | 4 | DavidSimon (Many moons ago) |
| Stencil buffers are for life (not just xmas!) | Chris C | 2 | Rck (Many moons ago) |
| rendering problem | maw | 1 | maw (Many moons ago) |
| Detect Vertical Blank | USNavyFish | 15 | tonyg (Many moons ago) |
| Setting a low resolution to mimic older games. | Ryan Burnside | 15 | ImaginaryHuman (Many moons ago) |
| Latest way of using OpenGL | USNavyFish | 7 | USNavyFish (Many moons ago) |
| How to call :OGL Convolution Filter | Panno | 6 | Plash (Many moons ago) |