Hey guys,
just did some tests on drawing performance with DrawRect(), and had some results i barely understand:
using the glmax2ddriver(), graphics( 1440,900 ) and MASKBLEND blending mode, i draw 200 000 screen-sized (1440*900) rectangles.
on my 1 gb gf 9800 gt this takes about 90 millisecs.
a single call to flip afterwards rises this to 500 millisecs.
anyone an idea why?
thx for fast answers,
BeAnAge
EDIT: calling the whole thing WITHOUT the glmax2ddriver() rises the runtime to 26k millisecs, both with and without flip(). its just ridiculous to me.
just did some tests on drawing performance with DrawRect(), and had some results i barely understand:
using the glmax2ddriver(), graphics( 1440,900 ) and MASKBLEND blending mode, i draw 200 000 screen-sized (1440*900) rectangles.
on my 1 gb gf 9800 gt this takes about 90 millisecs.
a single call to flip afterwards rises this to 500 millisecs.
anyone an idea why?
thx for fast answers,
BeAnAge
EDIT: calling the whole thing WITHOUT the glmax2ddriver() rises the runtime to 26k millisecs, both with and without flip(). its just ridiculous to me.