Hi, this is really nice. Everything works, but i get this error after closing the screen (on every demo).

But note that the compiled exe works fine.
Here the log:
Building Skeletal Animation Demo using OSM
Compiling:Skeletal Animation Demo using OSM.bmx
flat assembler version 1.66
3 passes, 8312 bytes.
Linking:Skeletal Animation Demo using OSM.exe
Executing:Skeletal Animation Demo using OSM.exe
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See <a href="http://freeimage.sourceforge.net" target="_blank">http://freeimage.sourceforge.net</a> for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library .\RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library .\Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library .\Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Added resource location './media' of type 'FileSystem' to resource group 'General'
Added resource location './media/meshes' of type 'FileSystem' to resource group 'General'
Added resource location './media/materials' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/configs' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/fonts' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/imagesets' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/layouts' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/looknfeel' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/lua_scripts' of type 'FileSystem' to resource group 'General'
Added resource location './media/GUI/schemes' of type 'FileSystem' to resource group 'General'
Added resource location './media/OSM' of type 'FileSystem' to resource group 'General'
Added resource location './media/Particles' of type 'FileSystem' to resource group 'General'
Added resource location './media/UserDEF' of type 'FileSystem' to resource group 'General'
Added resource location './media/Overlays' of type 'FileSystem' to resource group 'General'
D3D9 : RenderSystem Option: Allow NVPerfHUD = No
D3D9 : RenderSystem Option: Anti aliasing = None
D3D9 : RenderSystem Option: Floating-point mode = Fastest
D3D9 : RenderSystem Option: Full Screen = Yes
D3D9 : RenderSystem Option: Rendering Device = Mobile Intel(R) 965 Express Chipset Family
D3D9 : RenderSystem Option: VSync = No
D3D9 : RenderSystem Option: Video Mode = 1280 x 800 @ 32-bit colour
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Pentium(R) Dual CPU T2330 @ 1.60GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D9 : Subsystem Initialising
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
D3D9RenderSystem::createRenderWindow "renderwindow", 1280x800 windowed miscParams: Anti aliasing=None depth=32 externalWindowHandle=198118
D3D9 : Created D3D9 Rendering Window 'renderwindow' : 1280x800, 32bpp
D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
Multiple render targets with independent bit depths supported
D3D9: Vertex texture format supported - PF_L8
D3D9: Vertex texture format supported - PF_L16
D3D9: Vertex texture format supported - PF_A8
D3D9: Vertex texture format supported - PF_A4L4
D3D9: Vertex texture format supported - PF_BYTE_LA
D3D9: Vertex texture format supported - PF_R5G6B5
D3D9: Vertex texture format supported - PF_B5G6R5
D3D9: Vertex texture format supported - PF_A4R4G4B4
D3D9: Vertex texture format supported - PF_A1R5G5B5
D3D9: Vertex texture format supported - PF_A8R8G8B8
D3D9: Vertex texture format supported - PF_B8G8R8A8
D3D9: Vertex texture format supported - PF_A2R10G10B10
D3D9: Vertex texture format supported - PF_DXT1
D3D9: Vertex texture format supported - PF_DXT2
D3D9: Vertex texture format supported - PF_DXT3
D3D9: Vertex texture format supported - PF_DXT4
D3D9: Vertex texture format supported - PF_DXT5
D3D9: Vertex texture format supported - PF_FLOAT16_RGB
D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
D3D9: Vertex texture format supported - PF_FLOAT32_RGB
D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
D3D9: Vertex texture format supported - PF_X8R8G8B8
D3D9: Vertex texture format supported - PF_R8G8B8A8
D3D9: Vertex texture format supported - PF_DEPTH
D3D9: Vertex texture format supported - PF_SHORT_RGBA
D3D9: Vertex texture format supported - PF_FLOAT16_R
D3D9: Vertex texture format supported - PF_FLOAT32_R
D3D9: Vertex texture format supported - PF_SHORT_GR
D3D9: Vertex texture format supported - PF_FLOAT16_GR
D3D9: Vertex texture format supported - PF_FLOAT32_GR
D3D9: Vertex texture format supported - PF_SHORT_RGB
RenderSystem capabilities
-------------------------
* Hardware generation of mipmaps: no
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
- Max vertex program version: vs_3_0
* Fragment programs: yes
- Max fragment program version: ps_3_0
* Texture Compression: yes
- DXT: yes
- VTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes (limited)
* Volume textures: yes
* Multiple Render Targets: 4
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 256
* Vertex texture fetch: yes
- Max vertex textures: 4
- Vertex textures shared: no
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Parsing script Explosion_material.material
Parsing script flowMaterials.material
Parsing script ground.material
Parsing script ParticleMaterials.material
Parsing script robot.material
Parsing script skybox.material
Parsing script walkie.material
Error at line 70 of walkie.material: Error in program OffsetMappingSample_ps parameter column_major_matrices is not valid.
Error at line 87 of walkie.material: Error in program OffsetMappingSample_vs parameter column_major_matrices is not valid.
Parsing script UserDEF.material
Parsing script explosion1.particle
Parsing script Flame1.particle
Parsing script jc_template_2.particle
Parsing script Jet.particle
Parsing script MMParticles.particle
Parsing script ParticleSystems.particle
Parsing script robogun.particle
Parsing script Smoke.particle
Parsing script Spark.particle
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating viewport on target 'renderwindow', rendering from camera '_camera', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
********************************
** oScene Loader Lib **
********************************
oSceneLoader: Loading 'walkie.OSM' file
oSceneLoader: Creating scene on 'Root' node
Mesh: Loading Walkie.mesh.
Skeleton: Loading Walkie.skeleton
Mesh: Loading Box03.mesh.
Mesh: Loading RobRArms01.mesh.
Mesh: Loading RobRGGun01.mesh.
Mesh: Loading RobRGGunBarrel01.mesh.
Mesh: Loading RobRBeamLaser01.mesh.
********************************
** oSceneLoader: Scene loaded **
********************************
Mesh: Loading Plane01.mesh.
D3D9 : Loading 2D Texture, image name : 'rockwall.dds' with 2147483647 mip map levels
Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Process complete
I use the comIde (Beta4)
bye