eindbaas #1 Why do the edges of the cubes give these effects when i do glEnable(GL_POLYGON_SMOOTH) glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST) Is there a way to get rid of them?
ImaginaryHuman #2 Because you do not have the right blend mode set.You need:glEnable(GL_BLEND)glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE)Also I am not sure but maybe you need to sort polygons by Z?