glBlendFunc GL_DST_COLOR,GL_SRC_COLOR
Mod2X blending IS supported in OpenGL
BlitzMax Forums/BlitzMax OpenGL Programming/Mod2X blending IS supported in OpenGL of course it is. what do you think quake 2 was using? afaik quake 3 is mod 4x though for a greater dynamic range.
No, that is texture combiners you are thinking of. I am talking about polygon blend modes, not texture blends.
In what situations would this be used?
Bullet marks and decals.
Ah, I see, handy! :)