Reposted from Beginner's Area:
I found the OpenGL red and blue books at www.glprogramming.com and then used the free httrack to download the entire websites related to those books to my PC and placed links to those downloaded files in my BMX folder. I haven't really looked at the licensing/copyrighting for the books, but since OpenGL is 'open' it may be permissable to include those files in the BMax docs officially.
Pointer to red and blue books is here:
red (Programming Guide): http://www.glprogramming.com/red/
(HTTRack found a few misspelled link errors in the html code, but I fixed them and placed them here: www.geocities.com/amiga6k/OGLUser.zip - All the links are relative, so you can place it anywhere you want)
blue (Reference Manual): http://www.glprogramming.com/blue/
(no link errors found)
HTTrack (free, open source and extremely useful) can be found here: http://www.httrack.com/
Russell
I found the OpenGL red and blue books at www.glprogramming.com and then used the free httrack to download the entire websites related to those books to my PC and placed links to those downloaded files in my BMX folder. I haven't really looked at the licensing/copyrighting for the books, but since OpenGL is 'open' it may be permissable to include those files in the BMax docs officially.
Pointer to red and blue books is here:
red (Programming Guide): http://www.glprogramming.com/red/
(HTTRack found a few misspelled link errors in the html code, but I fixed them and placed them here: www.geocities.com/amiga6k/OGLUser.zip - All the links are relative, so you can place it anywhere you want)
blue (Reference Manual): http://www.glprogramming.com/blue/
(no link errors found)
HTTrack (free, open source and extremely useful) can be found here: http://www.httrack.com/
Russell