Are the OpenGL commands in BlitzMax just basic functions written for BlitzMax? Or are these commands the standard low level OpenGL commands used in other languages such as C++, C#, VB, etc? Just wondering if it is possible for an experienced BlitzMax programmer to write a full fledged OpenGL graphics engine in BlitzMax.
I saw Leadwerks making their own engine which uses BlitzMax. Wasn't sure if their engine was written entirely in BlitzMax using the OpenGL command set, or if it was just "wrapped up" so OpenGL can use it.
Getting a team together to write an engine in BlitzMax seems like a cool interactive way to learn BlitzMax together. Just not sure if its possible.
I saw Leadwerks making their own engine which uses BlitzMax. Wasn't sure if their engine was written entirely in BlitzMax using the OpenGL command set, or if it was just "wrapped up" so OpenGL can use it.
Getting a team together to write an engine in BlitzMax seems like a cool interactive way to learn BlitzMax together. Just not sure if its possible.