I'm taking this code from GameDev.net so I don't understand why it's not working.
What should be happening is that OpenGL is initialized for 2D (orthographical projection) and a simple line is drawn. However, in this case the screen is being cleared properly (according to glClearColor) but my line is not being drawn.
Can somebody please, please help me?
Here is the code:
What should be happening is that OpenGL is initialized for 2D (orthographical projection) and a simple line is drawn. However, in this case the screen is being cleared properly (according to glClearColor) but my line is not being drawn.
Can somebody please, please help me?
Here is the code:
GLGraphics 320, 200 Enable2D() glClearColor(0.0, 0.0, 0.0, 0.0) While Not KeyHit(KEY_ESCAPE) glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT); glBegin(GL_LINE); glVertex2i(0, 0) ; glVertex2i(1, 1); glEnd(); Flip() Wend Function Enable2D() Local vPort : Int[4] glGetIntegerv(GL_VIEWPORT, vPort); glMatrixMode(GL_PROJECTION) ; glPushMatrix() ; glLoadIdentity() ; glOrtho(0, vPort[2], 0, vPort[3], -1, 1); glMatrixMode(GL_MODELVIEW) ; glPushMatrix() ; glLoadIdentity(); End Function Function Disable2D() glMatrixMode(GL_PROJECTION) ; glPopMatrix() ; glMatrixMode(GL_MODELVIEW) ; glPopMatrix(); End Function