Hello again,
Ive created a model in AutoCAD. The files saved are .dwg. However AutoCAD can export into .3ds files to. I also really like anim8or but it sometimes saves bad .3ds files when they originate in AutoCAD.
Up untill my need for more complex shapes I have just designed my own primatives using gl lists. I would like to load my creations for use and then be able to draw them with their textures.
My questions:
-Do I have to compleatly parse my files into my program to use them?
-Do I need a library to load and draw these models?
-What is the best format to save models into that will be used in OpenGL?
Ive created a model in AutoCAD. The files saved are .dwg. However AutoCAD can export into .3ds files to. I also really like anim8or but it sometimes saves bad .3ds files when they originate in AutoCAD.
Up untill my need for more complex shapes I have just designed my own primatives using gl lists. I would like to load my creations for use and then be able to draw them with their textures.
My questions:
-Do I have to compleatly parse my files into my program to use them?
-Do I need a library to load and draw these models?
-What is the best format to save models into that will be used in OpenGL?