I think it's about time that OpenGL commands are documented in the IDE documentation, and that these commands all show as hilighted tokens within the IDE. Has anyone taken steps towards achieving this? As a starter, I at least went through and put a bbdoc line before each Const and each Function so that these are now a) listed in the documentation, b) show the function parameters when you press F1 in the IDE, and c) show as hilighted in the IDE. I much prefer this to the guesswork involved in trying to remember what the functions are and what their parameters require. The ideal thing of course would be to get all of the `blue book` into bbdoc documentation so that it is available within the IDE for all commands, but having taken a look at it that is quite a lot of work. Anyway, here is my OpenGL.bmx file which you can put in the Public/OpenGL module folder, then run the Bin/Docmods program. Abracadabra.
You don't need to rebuild the module as no code has change. It's just a documentaton change. It's at least a first step, you might find it useful. It doesn't give any info on what the functions do or what the parameters can
Strict Rem bbdoc: OpenGL 1.1 End Rem Module Pub.OpenGL ModuleInfo "Version: 1.02" ModuleInfo "License: SGI Free Software License B" ModuleInfo "Modserver: BRL" ModuleInfo "History: 1.02 Release" ModuleInfo "History: Restored GLU" ?MacOS Import "-framework AGL" Import "-framework OpenGL" ?Win32 Import "-lglu32" Import "-lopengl32" ?Linux Import "-lGL" Import "-lGLU" ? Import "glu.bmx" Extern "Os" Rem bbdoc: C O N S T A N T S EndRem Rem bbdoc: GL_ACCUM EndRem Const GL_ACCUM=$0100 Rem bbdoc: GL_LOAD EndRem Const GL_LOAD=$0101 Rem bbdoc: GL_RETURN EndRem Const GL_RETURN=$0102 Rem bbdoc: GL_MULT EndRem Const GL_MULT=$0103 Rem bbdoc: GL_ADD EndRem Const GL_ADD=$0104 Rem bbdoc: GL_NEVER EndRem Const GL_NEVER=$0200 Rem bbdoc: GL_LESS EndRem Const GL_LESS=$0201 Rem bbdoc: GL_EQUAL EndRem Const GL_EQUAL=$0202 Rem bbdoc: GL_LEQUAL EndRem Const GL_LEQUAL=$0203 Rem bbdoc: GL_GREATER EndRem Const GL_GREATER=$0204 Rem bbdoc: GL_NOTEQUAL EndRem Const GL_NOTEQUAL=$0205 Rem bbdoc: GL_GEQUAL EndRem Const GL_GEQUAL=$0206 Rem bbdoc: GL_ALWAYS EndRem Const GL_ALWAYS=$0207 Rem bbdoc: GL_CURRENT_BIT EndRem Const GL_CURRENT_BIT=$00000001 Rem bbdoc: GL_POINT_BIT EndRem Const GL_POINT_BIT=$00000002 Rem bbdoc: GL_LINE_BIT EndRem Const GL_LINE_BIT=$00000004 Rem bbdoc: GL_POLYGON_BIT EndRem Const GL_POLYGON_BIT=$00000008 Rem bbdoc: GL_POLYGON_STIPPLE_BIT EndRem Const GL_POLYGON_STIPPLE_BIT=$00000010 Rem bbdoc: GL_PIXEL_MODE_BIT EndRem Const GL_PIXEL_MODE_BIT=$00000020 Rem bbdoc: GL_LIGHTING_BIT EndRem Const GL_LIGHTING_BIT=$00000040 Rem bbdoc: GL_FOG_BIT EndRem Const GL_FOG_BIT=$00000080 Rem bbdoc: GL_DEPTH_BUFFER_BIT EndRem Const GL_DEPTH_BUFFER_BIT=$00000100 Rem bbdoc: GL_ACCUM_BUFFER_BIT EndRem Const GL_ACCUM_BUFFER_BIT=$00000200 Rem bbdoc: GL_STENCIL_BUFFER_BIT EndRem Const GL_STENCIL_BUFFER_BIT=$00000400 Rem bbdoc: GL_VIEWPORT_BIT EndRem Const GL_VIEWPORT_BIT=$00000800 Rem bbdoc: GL_TRANSFORM_BIT EndRem Const GL_TRANSFORM_BIT=$00001000 Rem bbdoc: GL_ENABLE_BIT EndRem Const GL_ENABLE_BIT=$00002000 Rem bbdoc: GL_COLOR_BUFFER_BIT EndRem Const GL_COLOR_BUFFER_BIT=$00004000 Rem bbdoc: GL_HINT_BIT EndRem Const GL_HINT_BIT=$00008000 Rem bbdoc: GL_EVAL_BIT EndRem Const GL_EVAL_BIT=$00010000 Rem bbdoc: GL_LIST_BIT EndRem Const GL_LIST_BIT=$00020000 Rem bbdoc: GL_TEXTURE_BIT EndRem Const GL_TEXTURE_BIT=$00040000 Rem bbdoc: GL_SCISSOR_BIT EndRem Const GL_SCISSOR_BIT=$00080000 Rem bbdoc: GL_ALL_ATTRIB_BITS EndRem Const GL_ALL_ATTRIB_BITS=$000fffff Rem bbdoc: GL_POINTS EndRem Const GL_POINTS=$0000 Rem bbdoc: GL_LINES EndRem Const GL_LINES=$0001 Rem bbdoc: GL_LINE_LOOP EndRem Const GL_LINE_LOOP=$0002 Rem bbdoc: GL_LINE_STRIP EndRem Const GL_LINE_STRIP=$0003 Rem bbdoc: GL_TRIANGLES EndRem Const GL_TRIANGLES=$0004 Rem bbdoc: GL_TRIANGLE_STRIP EndRem Const GL_TRIANGLE_STRIP=$0005 Rem bbdoc: GL_TRIANGLE_FAN EndRem Const GL_TRIANGLE_FAN=$0006 Rem bbdoc: GL_QUADS EndRem Const GL_QUADS=$0007 Rem bbdoc: GL_QUAD_STRIP EndRem Const GL_QUAD_STRIP=$0008 Rem bbdoc: GL_POLYGON EndRem Const GL_POLYGON=$0009 Rem bbdoc: GL_ZERO EndRem Const GL_ZERO=0 Rem bbdoc: GL_ONE EndRem Const GL_ONE=1 Rem bbdoc: GL_SRC_COLOR EndRem Const GL_SRC_COLOR=$0300 Rem bbdoc: GL_ONE_MINUS_SRC_COLOR EndRem Const GL_ONE_MINUS_SRC_COLOR=$0301 Rem bbdoc: GL_SRC_ALPHA EndRem Const GL_SRC_ALPHA=$0302 Rem bbdoc: GL_ONE_MINUS_SRC_ALPHA EndRem Const GL_ONE_MINUS_SRC_ALPHA=$0303 Rem bbdoc: GL_DST_ALPHA EndRem Const GL_DST_ALPHA=$0304 Rem bbdoc: GL_ONE_MINUS_DST_ALPHA EndRem Const GL_ONE_MINUS_DST_ALPHA=$0305 Rem bbdoc: GL_DST_COLOR EndRem Const GL_DST_COLOR=$0306 Rem bbdoc: GL_ONE_MINUS_DST_COLOR EndRem Const GL_ONE_MINUS_DST_COLOR=$0307 Rem bbdoc: GL_SRC_ALPHA_SATURATE EndRem Const GL_SRC_ALPHA_SATURATE=$0308 Rem bbdoc: GL_TRUE EndRem Const GL_TRUE=1 Rem bbdoc: GL_FALSE EndRem Const GL_FALSE=0 Rem bbdoc: GL_CLIP_PLANE0 EndRem Const GL_CLIP_PLANE0=$3000 Rem bbdoc: GL_CLIP_PLANE1 EndRem Const GL_CLIP_PLANE1=$3001 Rem bbdoc: GL_CLIP_PLANE2 EndRem Const GL_CLIP_PLANE2=$3002 Rem bbdoc: GL_CLIP_PLANE3 EndRem Const GL_CLIP_PLANE3=$3003 Rem bbdoc: GL_CLIP_PLANE4 EndRem Const GL_CLIP_PLANE4=$3004 Rem bbdoc: GL_CLIP_PLANE5 EndRem Const GL_CLIP_PLANE5=$3005 Rem bbdoc: GL_BYTE EndRem Const GL_BYTE=$1400 Rem bbdoc: GL_UNSIGNED_BYTE EndRem Const GL_UNSIGNED_BYTE=$1401 Rem bbdoc: GL_SHORT EndRem Const GL_SHORT=$1402 Rem bbdoc: GL_UNSIGNED_SHORT EndRem Const GL_UNSIGNED_SHORT=$1403 Rem bbdoc: GL_INT EndRem Const GL_INT=$1404 Rem bbdoc: GL_UNSIGNED_INT EndRem Const GL_UNSIGNED_INT=$1405 Rem bbdoc: GL_FLAOT EndRem Const GL_FLOAT=$1406 Rem bbdoc: GL_2_BYTES EndRem Const GL_2_BYTES=$1407 Rem bbdoc: GL_3_BYTES EndRem Const GL_3_BYTES=$1408 Rem bbdoc: GL_4_BYTES EndRem Const GL_4_BYTES=$1409 Rem bbdoc: GL_DOUBLE EndRem Const GL_DOUBLE=$140A Rem bbdoc: GL_NONE EndRem Const GL_NONE=0 Rem bbdoc: GL_FRONT_LEFT EndRem Const GL_FRONT_LEFT=$0400 Rem bbdoc: GL_FRONT_RIGHT EndRem Const GL_FRONT_RIGHT=$0401 Rem bbdoc: GL_BACK_LEFT EndRem Const GL_BACK_LEFT=$0402 Rem bbdoc: GL_BACK_RIGHT EndRem Const GL_BACK_RIGHT=$0403 Rem bbdoc: GL_FRONT EndRem Const GL_FRONT=$0404 Rem bbdoc: GL_BACK EndRem Const GL_BACK=$0405 Rem bbdoc: GL_LEFT EndRem Const GL_LEFT=$0406 Rem bbdoc: GL_RIGHT EndRem Const GL_RIGHT=$0407 Rem bbdoc: GL_FRONT_AND_BACK EndRem Const GL_FRONT_AND_BACK=$0408 Rem bbdoc: GL_AUX0 EndRem Const GL_AUX0=$0409 Rem bbdoc: GL_AUX1 EndRem Const GL_AUX1=$040A Rem bbdoc: GL_AUX2 EndRem Const GL_AUX2=$040B Rem bbdoc: GL_AUX3 EndRem Const GL_AUX3=$040C Rem bbdoc: GL_NO_ERROR EndRem Const GL_NO_ERROR=0 Rem bbdoc: GL_INVALID_ENUM EndRem Const GL_INVALID_ENUM=$0500 Rem bbdoc: GL_INVALID_VALUE EndRem Const GL_INVALID_VALUE=$0501 Rem bbdoc: GL_INVALID_OPERATION EndRem Rem bbdoc: GL_INVALID_OPERATION EndRem Const GL_INVALID_OPERATION=$0502 Rem bbdoc: GL_STACK_OVERFLOW EndRem Const GL_STACK_OVERFLOW=$0503 Rem bbdoc: GL_STACK_UNDERFLOW EndRem Const GL_STACK_UNDERFLOW=$0504 Rem bbdoc: GL_OUT_OF_MEMORY EndRem Const GL_OUT_OF_MEMORY=$0505 Rem bbdoc: GL_2D EndRem Const GL_2D=$0600 Rem bbdoc: GL_3D EndRem Const GL_3D=$0601 Rem bbdoc: GL_3D_COLOR EndRem Const GL_3D_COLOR=$0602 Rem bbdoc: GL_3D_COLOR_TEXTURE EndRem Const GL_3D_COLOR_TEXTURE=$0603 Rem bbdoc: GL_4D_COLOR_TEXTURE EndRem Const GL_4D_COLOR_TEXTURE=$0604 Rem bbdoc: GL_PASS_THROUGH_TOKEN EndRem Const GL_PASS_THROUGH_TOKEN=$0700 Rem bbdoc: GL_POINT_TOKEN EndRem Const GL_POINT_TOKEN=$0701 Rem bbdoc: GL_LINE_TOKEN EndRem Const GL_LINE_TOKEN=$0702 Rem bbdoc: GL_POLYGON_TOKEN EndRem Const GL_POLYGON_TOKEN=$0703 Rem bbdoc: GL_BITMAP_TOKEN EndRem Const GL_BITMAP_TOKEN=$0704 Rem bbdoc: GL_DRAW_PIXEL_TOKEN EndRem Const GL_DRAW_PIXEL_TOKEN=$0705 Rem bbdoc: GL_CPY_PIXEL_TOKEN EndRem Const GL_COPY_PIXEL_TOKEN=$0706 Rem bbdoc: GL_LINE_RESET_TOKEN EndRem Const GL_LINE_RESET_TOKEN=$0707 Rem bbdoc: GL_EXP EndRem Const GL_EXP=$0800 Rem bbdoc: GL_EXP2 EndRem Const GL_EXP2=$0801 Rem bbdoc: GL_CW EndRem Const GL_CW=$0900 Rem bbdoc: GL_CCW EndRem Const GL_CCW=$0901 Rem bbdoc: GL_COEFF EndRem Const GL_COEFF=$0A00 Rem bbdoc: GL_ORDER EndRem Const GL_ORDER=$0A01 Rem bbdoc: GL_DOMAIN EndRem Const GL_DOMAIN=$0A02 Rem bbdoc: GL_CURRENT_COLOR EndRem Const GL_CURRENT_COLOR=$0B00 Rem bbdoc: GL_CURRENT_INDEX EndRem Const GL_CURRENT_INDEX=$0B01 Rem bbdoc: GL_CURRENT_NORMAL EndRem Const GL_CURRENT_NORMAL=$0B02 Rem bbdoc: GL_CURRENT_TEXTURE_COORDS EndRem Const GL_CURRENT_TEXTURE_COORDS=$0B03 Rem bbdoc: GL_CURRENT_RASTER_COLOR EndRem Const GL_CURRENT_RASTER_COLOR=$0B04 Rem bbdoc: GL_CURRENT_RASTER_INDEX EndRem Const GL_CURRENT_RASTER_INDEX=$0B05 Rem bbdoc: GL_CURRENT_RASTER_TEXTURE_COORDS EndRem Const GL_CURRENT_RASTER_TEXTURE_COORDS=$0B06 Rem bbdoc: GL_CURRENT_RASTER_POSITION EndRem Const GL_CURRENT_RASTER_POSITION=$0B07 Rem bbdoc: GL_CURRENT_RASTER_POSITION_VALID EndRem Const GL_CURRENT_RASTER_POSITION_VALID=$0B08 Rem bbdoc: GL_CURRENT_RASTER_DISTANCE EndRem Const GL_CURRENT_RASTER_DISTANCE=$0B09 Rem bbdoc: GL_POINT_SMOOTH EndRem Const GL_POINT_SMOOTH=$0B10 Rem bbdoc: GL_PONT_SIZE EndRem Const GL_POINT_SIZE=$0B11 Rem bbdoc: GL_POINT_SIZE_RANGE EndRem Const GL_POINT_SIZE_RANGE=$0B12 Rem bbdoc: GL_POINT_SIZE_GRANULARITY EndRem Const GL_POINT_SIZE_GRANULARITY=$0B13 Rem bbdoc: GL_LINE_SMOOTH EndRem Const GL_LINE_SMOOTH=$0B20 Rem bbdoc: GL_LINE_WIDTH EndRem Const GL_LINE_WIDTH=$0B21 Rem bbdoc: GL_LINE_WIDTH_RANGE EndRem Const GL_LINE_WIDTH_RANGE=$0B22 Rem bbdoc: GL_LINE_WIDTH_GRANULARITY EndRem Const GL_LINE_WIDTH_GRANULARITY=$0B23 Rem bbdoc: GL_LINE_STIPPLE EndRem Const GL_LINE_STIPPLE=$0B24 Rem bbdoc: GL_LINE_STIPPLE_PATTERN EndRem Const GL_LINE_STIPPLE_PATTERN=$0B25 Rem bbdoc: GL_LINE_STIPPLE_REPEAT EndRem Const GL_LINE_STIPPLE_REPEAT=$0B26 Rem bbdoc: GL_LIST_MODE EndRem Const GL_LIST_MODE=$0B30 Rem bbdoc: GL_MAX_LIST_NESTING EndRem Const GL_MAX_LIST_NESTING=$0B31 Rem bbdoc: GL_LIST_BASE EndRem Const GL_LIST_BASE=$0B32 Rem bbdoc: GL_LIST_INDEX EndRem Const GL_LIST_INDEX=$0B33 Rem bbdoc: GL_POLYGON_MODE EndRem Const GL_POLYGON_MODE=$0B40 Rem bbdoc: GL_POLYGON_SMOOTH EndRem Const GL_POLYGON_SMOOTH=$0B41 Rem bbdoc: GL_POLYGON_STIPPLE EndRem Const GL_POLYGON_STIPPLE=$0B42 Rem bbdoc: GL_EDGE_FLAG EndRem Const GL_EDGE_FLAG=$0B43 Rem bbdoc: GL_CULL_FACE EndRem Const GL_CULL_FACE=$0B44 Rem bbdoc: GL_CULL_FACE_MODE EndRem Const GL_CULL_FACE_MODE=$0B45 Rem bbdoc: GL_FRONT_FACE EndRem Const GL_FRONT_FACE=$0B46 Rem bbdoc: GL_LIGHTING EndRem Const GL_LIGHTING=$0B50 Rem bbdoc: GL_LIGHT_MODEL_LOCAL_VIEWER EndRem Const GL_LIGHT_MODEL_LOCAL_VIEWER=$0B51 Rem bbdoc: GL_LIGHT_MODEL_TWO_SIDE EndRem Const GL_LIGHT_MODEL_TWO_SIDE=$0B52 Rem bbdoc: GL_LIGHT_MODEL_AMBIENT EndRem Const GL_LIGHT_MODEL_AMBIENT=$0B53 Rem bbdoc: GL_SHADE_MODEL EndRem Const GL_SHADE_MODEL=$0B54 Rem bbdoc: GL_COLOR_MATERIAL_FACE EndRem Const GL_COLOR_MATERIAL_FACE=$0B55 Rem bbdoc: GL_COLOR_MATERIAL_PARAMETER EndRem Const GL_COLOR_MATERIAL_PARAMETER=$0B56 Rem bbdoc: GL_COLOR_MATERIAL EndRem Const GL_COLOR_MATERIAL=$0B57 Rem bbdoc: GL_FOG EndRem Const GL_FOG=$0B60 Rem bbdoc: GL_FOG_INDEX EndRem Const GL_FOG_INDEX=$0B61 Rem bbdoc: GL_FOG_DENSITY EndRem Const GL_FOG_DENSITY=$0B62 Rem bbdoc: GL_FOG_START EndRem Const GL_FOG_START=$0B63 Rem bbdoc: GL_FOG_END EndRem Const GL_FOG_END=$0B64 Rem bbdoc: GL_FOG_MODE EndRem Const GL_FOG_MODE=$0B65 Rem bbdoc: GL_FOG_COLOR EndRem Const GL_FOG_COLOR=$0B66 Rem bbdoc: GL_DEPTH_RANGE EndRem Const GL_DEPTH_RANGE=$0B70 Rem bbdoc: GL_DEPTH_TEST EndRem Const GL_DEPTH_TEST=$0B71 Rem bbdoc: GL_DEPTH_WRITEMASK EndRem Const GL_DEPTH_WRITEMASK=$0B72 Rem bbdoc: GL_DEPTH_CLEAR_VALUE EndRem Const GL_DEPTH_CLEAR_VALUE=$0B73 Rem bbdoc: GL_DEPTH_FUNC EndRem Const GL_DEPTH_FUNC=$0B74 Rem bbdoc: GL_ACCUM_CLEAR_VALUE EndRem Const GL_ACCUM_CLEAR_VALUE=$0B80 Rem bbdoc: GL_STENCIL_TEST EndRem Const GL_STENCIL_TEST=$0B90 Rem bbdoc: GL_STENCIL_CLEAR_VALUE EndRem Const GL_STENCIL_CLEAR_VALUE=$0B91 Rem bbdoc: GL_STENCIL_FUNC EndRem Const GL_STENCIL_FUNC=$0B92 Rem bbdoc: GL_STENCIL_VALUE_MASK EndRem Const GL_STENCIL_VALUE_MASK=$0B93 Rem bbdoc: GL_STENCIL_FAIL EndRem Const GL_STENCIL_FAIL=$0B94 Rem bbdoc: GL_STENCIL_PASS_DEPTH_FAIL EndRem Const GL_STENCIL_PASS_DEPTH_FAIL=$0B95 Rem bbdoc: GL_STENCIL_PASS_DEPTH_PASS EndRem Const GL_STENCIL_PASS_DEPTH_PASS=$0B96 Rem bbdoc: GL_STENCIL_REF EndRem Const GL_STENCIL_REF=$0B97 Rem bbdoc: GL_STENCIL_WRITEMASK EndRem Const GL_STENCIL_WRITEMASK=$0B98 Rem bbdoc: GL_MATRIX_MODE EndRem Const GL_MATRIX_MODE=$0BA0 Rem bbdoc: GL_NORMALIZE EndRem Const GL_NORMALIZE=$0BA1 Rem bbdoc: GL_VIEWPORT EndRem Const GL_VIEWPORT=$0BA2 Rem bbdoc: GL_MODELVIEW_STACK_DEPTH EndRem Const GL_MODELVIEW_STACK_DEPTH=$0BA3 Rem bbdoc: GL_PROJECTION_STACK_DEPTH EndRem Const GL_PROJECTION_STACK_DEPTH=$0BA4 Rem bbdoc: GL_TEXTURE_STACK_DEPTH EndRem Const GL_TEXTURE_STACK_DEPTH=$0BA5 Rem bbdoc: GL_MODELVIEW_MATRIX EndRem Const GL_MODELVIEW_MATRIX=$0BA6 Rem bbdoc: GL_PROJECTION_MATRIX EndRem Const GL_PROJECTION_MATRIX=$0BA7 Rem bbdoc: GL_TEXTURE_MATRIX EndRem Const GL_TEXTURE_MATRIX=$0BA8 Rem bbdoc: GL_ATTRIB_STACK_DEPTH EndRem Const GL_ATTRIB_STACK_DEPTH=$0BB0 Rem bbdoc: GL_CLIENT_ATTRIB_STACK_DEPTH EndRem Const GL_CLIENT_ATTRIB_STACK_DEPTH=$0BB1 Rem bbdoc: GL_ALPHA_TEST EndRem Const GL_ALPHA_TEST=$0BC0 Rem bbdoc: GL_ALPHA_TEST_FUNC EndRem Const GL_ALPHA_TEST_FUNC=$0BC1 Rem bbdoc: GL_ALPHA_TEST_REF EndRem Const GL_ALPHA_TEST_REF=$0BC2 Rem bbdoc: GL_DITHER EndRem Const GL_DITHER=$0BD0 Rem bbdoc: GL_BLEND_DST EndRem Const GL_BLEND_DST=$0BE0 Rem bbdoc: GL_BLEND_SRC EndRem Const GL_BLEND_SRC=$0BE1 Rem bbdoc: GL_BLEND EndRem Const GL_BLEND=$0BE2 Rem bbdoc: GL_LOGIC_OP_MODE EndRem Const GL_LOGIC_OP_MODE=$0BF0 Rem bbdoc: GL_INDEX_LOGIC_OP EndRem Const GL_INDEX_LOGIC_OP=$0BF1 Rem bbdoc: GL_COLOR_LOGIC_OP EndRem Const GL_COLOR_LOGIC_OP=$0BF2 Rem bbdoc: GL_AUX_BUFFERS EndRem Const GL_AUX_BUFFERS=$0C00 Rem bbdoc: GL_DRAW_BUFFER EndRem Const GL_DRAW_BUFFER=$0C01 Rem bbdoc: GL_READ_BUFFER EndRem Const GL_READ_BUFFER=$0C02 Rem bbdoc: GL_SCISSOR_BOX EndRem Const GL_SCISSOR_BOX=$0C10 Rem bbdoc: GL_SCISSOR_TEST EndRem Const GL_SCISSOR_TEST=$0C11 Rem bbdoc: GL_INDEX_CLEAR_VALUE EndRem Const GL_INDEX_CLEAR_VALUE=$0C20 Rem bbdoc: GL_INDEX_WRITEMASK EndRem Const GL_INDEX_WRITEMASK=$0C21 Rem bbdoc: GL_COLOR_CLEAR_VALUE EndRem Const GL_COLOR_CLEAR_VALUE=$0C22 Rem bbdoc: GL_COLOR_WRITEMASK EndRem Const GL_COLOR_WRITEMASK=$0C23 Rem bbdoc: GL_INDEX_MODE EndRem Const GL_INDEX_MODE=$0C30 Rem bbdoc: GL_RGBA_MODE EndRem Const GL_RGBA_MODE=$0C31 Rem bbdoc: GL_DOUBLEBUFFER EndRem Const GL_DOUBLEBUFFER=$0C32 Rem bbdoc: GL_STEREO EndRem Const GL_STEREO=$0C33 Rem bbdoc: GL_RENDER_MODE EndRem Const GL_RENDER_MODE=$0C40 Rem bbdoc: GL_PERSPECTIVE_CORRECTION_HINT EndRem Const GL_PERSPECTIVE_CORRECTION_HINT=$0C50 Rem bbdoc: GL_POINT_SMOOTH_HINT EndRem Const GL_POINT_SMOOTH_HINT=$0C51 Rem bbdoc: GL_LINE_SMOOTH_HINT EndRem Const GL_LINE_SMOOTH_HINT=$0C52 Rem bbdoc: GL_POLYGON_SMOOTH_HINT EndRem Const GL_POLYGON_SMOOTH_HINT=$0C53 Rem bbdoc: GL_FOG_HINT EndRem Const GL_FOG_HINT=$0C54 Rem bbdoc: GL_TEXTURE_GEN_S EndRem Const GL_TEXTURE_GEN_S=$0C60 Rem bbdoc: GL_TEXTURE_GEN_T EndRem Const GL_TEXTURE_GEN_T=$0C61 Rem bbdoc: GL_TEXTURE_GEN_R EndRem Const GL_TEXTURE_GEN_R=$0C62 Rem bbdoc: GL_TEXTURE_GEN_Q EndRem Const GL_TEXTURE_GEN_Q=$0C63 Rem bbdoc: GL_PIXEL_MAP_I_TO_I EndRem Const GL_PIXEL_MAP_I_TO_I=$0C70 Rem bbdoc: GL_PIXEL_MAP_S_TO_S EndRem Const GL_PIXEL_MAP_S_TO_S=$0C71 Rem bbdoc: GL_PIXEL_MAP_I_TO_R EndRem Const GL_PIXEL_MAP_I_TO_R=$0C72 Rem bbdoc: GL_PIXEL_MAP_I_TO_G EndRem Const GL_PIXEL_MAP_I_TO_G=$0C73 Rem bbdoc: GL_PIXEL_MAP_I_TO_B EndRem Const GL_PIXEL_MAP_I_TO_B=$0C74 Rem bbdoc: GL_PIEL_MAP_I_TO_A EndRem Const GL_PIXEL_MAP_I_TO_A=$0C75 Rem bbdoc: GL_PXIEL_MAP_R_TO_R EndRem Const GL_PIXEL_MAP_R_TO_R=$0C76 Rem bbdoc: GL_PIXEL_MAP_G_TO_G EndRem Const GL_PIXEL_MAP_G_TO_G=$0C77 Rem bbdoc: GL_PIXEL_MAP_B_TO_B EndRem Const GL_PIXEL_MAP_B_TO_B=$0C78 Rem bbdoc: GL_PIXEL_MAP_A_TO_A EndRem Const GL_PIXEL_MAP_A_TO_A=$0C79 Rem bbdoc: GL_PIXEL_MAP_I_TO_I EndRem Const GL_PIXEL_MAP_I_TO_I_SIZE=$0CB0 Rem bbdoc: GL_PIXEL_MAP_S_TO_S EndRem Const GL_PIXEL_MAP_S_TO_S_SIZE=$0CB1 Rem bbdoc: GL_PIXEL_MAP_I_TO_R EndRem Const GL_PIXEL_MAP_I_TO_R_SIZE=$0CB2 Rem bbdoc: GL_PIXEL_MAP_I_TO_G_SIZE EndRem Const GL_PIXEL_MAP_I_TO_G_SIZE=$0CB3 Rem bbdoc: GL_PIXEL_MAPI_TO_B_SIZE EndRem Const GL_PIXEL_MAP_I_TO_B_SIZE=$0CB4 Rem bbdoc: GL_PIXEL_MAP_I_TO_A_SIZE EndRem Const GL_PIXEL_MAP_I_TO_A_SIZE=$0CB5 Rem bbdoc: GL_PIXEL_MAP_R_TO_R_SIZE EndRem Const GL_PIXEL_MAP_R_TO_R_SIZE=$0CB6 Rem bbdoc: GL_PIXEL_MAP_G_TO_G_SIZE EndRem Const GL_PIXEL_MAP_G_TO_G_SIZE=$0CB7 Rem bbdoc: GL_PIXEL_MAP_B_TO_B_SIZE EndRem Const GL_PIXEL_MAP_B_TO_B_SIZE=$0CB8 Rem bbdoc: GL_PIXEL_MAP_A_TO_A_SIZE EndRem Const GL_PIXEL_MAP_A_TO_A_SIZE=$0CB9 Rem bbdoc: GL_UNPACK_SWAP_BYTES EndRem Const GL_UNPACK_SWAP_BYTES=$0CF0 Rem bbdoc: GL_UNPACK_LSB_FIRST EndRem Const GL_UNPACK_LSB_FIRST=$0CF1 Rem bbdoc: GL_UNPACK_ROW_LENGTH EndRem Const GL_UNPACK_ROW_LENGTH=$0CF2 Rem bbdoc: GL_UNPACK_SKIP_ROWS EndRem Const GL_UNPACK_SKIP_ROWS=$0CF3 Rem bbdoc: GL_UNPACK_SKIP_PIXELS EndRem Const GL_UNPACK_SKIP_PIXELS=$0CF4 Rem bbdoc: GL_UNPACK_ALIGNMENT EndRem Const GL_UNPACK_ALIGNMENT=$0CF5 Rem bbdoc: GL_PACK_SWAP_BYTES EndRem Const GL_PACK_SWAP_BYTES=$0D00 Rem bbdoc: GL_PACK_LSB_FIRST EndRem Const GL_PACK_LSB_FIRST=$0D01 Rem bbdoc: GL_PACK_ROW_LENGTH EndRem Const GL_PACK_ROW_LENGTH=$0D02 Rem bbdoc: GL_PACK_SKIP_ROWS EndRem Const GL_PACK_SKIP_ROWS=$0D03 Rem bbdoc: GL_PACK_SKIP_PIXELS EndRem Const GL_PACK_SKIP_PIXELS=$0D04 Rem bbdoc: GL_PACK_ALIGNMENT EndRem Const GL_PACK_ALIGNMENT=$0D05 Rem bbdoc: GL_MAP_COLOR EndRem Const GL_MAP_COLOR=$0D10 Rem bbdoc: GL_MAP_STENCIL EndRem Const GL_MAP_STENCIL=$0D11 Rem bbdoc: GL_INDEX_SHIFT EndRem Const GL_INDEX_SHIFT=$0D12 Rem bbdoc: GL_INDEX_OFFSET EndRem Const GL_INDEX_OFFSET=$0D13 Rem bbdoc: GL_RED_SCALE EndRem Const GL_RED_SCALE=$0D14 Rem bbdoc: GL_RED_BIAS EndRem Const GL_RED_BIAS=$0D15 Rem bbdoc: GL_ZOOM_X EndRem Const GL_ZOOM_X=$0D16 Rem bbdoc: GL_ZOOM_Y EndRem Const GL_ZOOM_Y=$0D17 Rem bbdoc: GL_GREEN_SCALE EndRem Const GL_GREEN_SCALE=$0D18 Rem bbdoc: GL_GREEN_BIAS EndRem Const GL_GREEN_BIAS=$0D19 Rem bbdoc: GL_BLUE_SCALE EndRem Const GL_BLUE_SCALE=$0D1A Rem bbdoc: GL_BLUE_BIAS EndRem Const GL_BLUE_BIAS=$0D1B Rem bbdoc: GL_ALPHA_SCALE EndRem Const GL_ALPHA_SCALE=$0D1C Rem bbdoc: GL_ALPHA_BIAS EndRem Const GL_ALPHA_BIAS=$0D1D Rem bbdoc: GL_DEPTH_SCALE EndRem Const GL_DEPTH_SCALE=$0D1E Rem bbdoc: GL_DEPTH_BIAS EndRem Const GL_DEPTH_BIAS=$0D1F Rem bbdoc: GL_MAX_EVAL_ORDER EndRem Const GL_MAX_EVAL_ORDER=$0D30 Rem bbdoc: GL_MAX_LIGHTS EndRem Const GL_MAX_LIGHTS=$0D31 Rem bbdoc: GL_MAX_CLIP_PLANES EndRem Const GL_MAX_CLIP_PLANES=$0D32 Rem bbdoc: GL_MAX_TEXTURE_SIZE EndRem Const GL_MAX_TEXTURE_SIZE=$0D33 Rem bbdoc: GL_MAX_PIXEL_MAP_TABLE EndRem Const GL_MAX_PIXEL_MAP_TABLE=$0D34 Rem bbdoc: GL_MAX_ATTRIB_STACK_DEPTH EndRem Const GL_MAX_ATTRIB_STACK_DEPTH=$0D35 Rem bbdoc: GL_MAX_MODELVIEW_STACK_DEPTH EndRem Const GL_MAX_MODELVIEW_STACK_DEPTH=$0D36 Rem bbdoc: GL_MAX_NAME_STACK_DEPTH EndRem Const GL_MAX_NAME_STACK_DEPTH=$0D37 Rem bbdoc: GL_MAX_PROJCTION_STACK_DEPTH EndRem Const GL_MAX_PROJECTION_STACK_DEPTH=$0D38 Rem bbdoc: GL_MAX_TEXTURE_STACK_DEPTH EndRem Const GL_MAX_TEXTURE_STACK_DEPTH=$0D39 Rem bbdoc: GL_MAX_VIEWPORT_DIMS EndRem Const GL_MAX_VIEWPORT_DIMS=$0D3A Rem bbdoc: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH EndRem Const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH=$0D3B Rem bbdoc: GL_SUBPIXEL_BITS EndRem Const GL_SUBPIXEL_BITS=$0D50 Rem bbdoc: GL_INDEX_BITS EndRem Const GL_INDEX_BITS=$0D51 Rem bbdoc: GL_RD_BITS EndRem Const GL_RED_BITS=$0D52 Rem bbdoc: GL_GREEN_BITS EndRem Const GL_GREEN_BITS=$0D53 Rem bbdoc: GL_BLUE_BITS EndRem Const GL_BLUE_BITS=$0D54 Rem bbdoc: GL_ALPHA_BITS EndRem Const GL_ALPHA_BITS=$0D55 Rem bbdoc: GL_DEPTH_BITS EndRem Const GL_DEPTH_BITS=$0D56 Rem bbdoc: GL_STENCIL_BITS EndRem Const GL_STENCIL_BITS=$0D57 Rem bbdoc: GL_ACCUM_RED_BITS EndRem Const GL_ACCUM_RED_BITS=$0D58 Rem bbdoc: GL_ACCUM_GREEN_BITS EndRem Const GL_ACCUM_GREEN_BITS=$0D59 Rem bbdoc: GL_ACCUM_BLUE_BITS EndRem Const GL_ACCUM_BLUE_BITS=$0D5A Rem bbdoc: GL_ACCUM_ALPHA_BITS EndRem Const GL_ACCUM_ALPHA_BITS=$0D5B Rem bbdoc: GL_NAME_STACK_DEPTH EndRem Const GL_NAME_STACK_DEPTH=$0D70 Rem bbdoc: GL_AUTO_NORMAL EndRem Const GL_AUTO_NORMAL=$0D80 Rem bbdoc: GL_MAP1_COLOR_4 EndRem Const GL_MAP1_COLOR_4=$0D90 Rem bbdoc: GL_MAP1_INDEX EndRem Const GL_MAP1_INDEX=$0D91 Rem bbdoc: GL_MAP1_NORMAL EndRem Const GL_MAP1_NORMAL=$0D92 Rem bbdoc: GL_MAP1_TEXTURE_COORD_1 EndRem Const GL_MAP1_TEXTURE_COORD_1=$0D93 Rem bbdoc: GL_MAP1_TEXTURE_COORD_2 EndRem Const GL_MAP1_TEXTURE_COORD_2=$0D94 Rem bbdoc: GL_MAP1_TEXTURE_COORD_3 EndRem Const GL_MAP1_TEXTURE_COORD_3=$0D95 Rem bbdoc: GL_MAP1_TEXTURE_COORD_4 EndRem Const GL_MAP1_TEXTURE_COORD_4=$0D96 Rem bbdoc: GL_MAP1_VERTEX_3 EndRem Const GL_MAP1_VERTEX_3=$0D97 Rem bbdoc: GL_MAP1_VERTEX_4 EndRem Const GL_MAP1_VERTEX_4=$0D98 Rem bbdoc: GL_MAP2_COLOR_4 EndRem Const GL_MAP2_COLOR_4=$0DB0 Rem bbdoc: GL_MAP2_INDEX EndRem Const GL_MAP2_INDEX=$0DB1 Rem bbdoc: GL_MAP2_NORMAL EndRem Const GL_MAP2_NORMAL=$0DB2 Rem bbdoc: GL_MAP2_TEXTURE_COORD_1 EndRem Const GL_MAP2_TEXTURE_COORD_1=$0DB3 Rem bbdoc: GL_MAP2_TEXTURE_COORD_2 EndRem Const GL_MAP2_TEXTURE_COORD_2=$0DB4 Rem bbdoc: GL_MAP2_TEXTURE_COORD3 EndRem Const GL_MAP2_TEXTURE_COORD_3=$0DB5 Rem bbdoc: GL_MAP2_TEXTURE_COORD_4 EndRem Const GL_MAP2_TEXTURE_COORD_4=$0DB6 Rem bbdoc: GL_MAP2_VERTEX_3 EndRem Const GL_MAP2_VERTEX_3=$0DB7 Rem bbdoc: GL_MAP2_VERTEX_4 EndRem Const GL_MAP2_VERTEX_4=$0DB8 Rem bbdoc: GL_MAP1_GRID_DOMAIN EndRem Const GL_MAP1_GRID_DOMAIN=$0DD0 Rem bbdoc: GL_MAP1_GRID_SEGMENTS EndRem Const GL_MAP1_GRID_SEGMENTS=$0DD1 Rem bbdoc: GL_MAP2_GRID_DOMAIN EndRem Const GL_MAP2_GRID_DOMAIN=$0DD2 Rem bbdoc: GL_MAP2_GRID_SEGMENTS EndRem Const GL_MAP2_GRID_SEGMENTS=$0DD3 Rem bbdoc: GL_TEXTURE_1D EndRem Const GL_TEXTURE_1D=$0DE0 Rem bbdoc: GL_TEXTURE_2D EndRem Const GL_TEXTURE_2D=$0DE1 Rem bbdoc: GL_FEEDBACK_BUFFER_POINTER EndRem Const GL_FEEDBACK_BUFFER_POINTER=$0DF0 Rem bbdoc: GL_FEEDBACK_BUFFER_SIZE EndRem Const GL_FEEDBACK_BUFFER_SIZE=$0DF1 Rem bbdoc: GL_FEEDBACK_BUFFER_TYPE EndRem Const GL_FEEDBACK_BUFFER_TYPE=$0DF2 Rem bbdoc: GL_SELECTION_BUFFER_POINTER EndRem Const GL_SELECTION_BUFFER_POINTER=$0DF3 Rem bbdoc: GL_SELECTION_BUFFER_SIZE EndRem Const GL_SELECTION_BUFFER_SIZE=$0DF4 Rem bbdoc: GL_TEXTURE_WIDTH EndRem Const GL_TEXTURE_WIDTH=$1000 Rem bbdoc: GL_TEXTURE_HEIGHT EndRem Const GL_TEXTURE_HEIGHT=$1001 Rem bbdoc: GL_TEXTURE_INTERNAL_FORMAT EndRem Const GL_TEXTURE_INTERNAL_FORMAT=$1003 Rem bbdoc: GL_TEXTURE_BORDER_COLOR EndRem Const GL_TEXTURE_BORDER_COLOR=$1004 Rem bbdoc: GL_TEXTURE_BORDER EndRem Const GL_TEXTURE_BORDER=$1005 Rem bbdoc: GL_DONT_CARE EndRem Const GL_DONT_CARE=$1100 Rem bbdoc: GL_FASTEST EndRem Const GL_FASTEST=$1101 Rem bbdoc: GL_NICEST EndRem Const GL_NICEST=$1102 Rem bbdoc: GL_LIGHT0 EndRem Const GL_LIGHT0=$4000 Rem bbdoc: GL_LIGHT1 EndRem Const GL_LIGHT1=$4001 Rem bbdoc: GL_LIGHT2 EndRem Const GL_LIGHT2=$4002 Rem bbdoc: GL_LIGHT3 EndRem Const GL_LIGHT3=$4003 Rem bbdoc: GL_LIGHT4 EndRem Const GL_LIGHT4=$4004 Rem bbdoc: GL_LIGHT5 EndRem Const GL_LIGHT5=$4005 Rem bbdoc: GL_LIGHT6 EndRem Const GL_LIGHT6=$4006 Rem bbdoc: GL_LIGHT7 EndRem Const GL_LIGHT7=$4007 Rem bbdoc: GL_AMBIENT EndRem Const GL_AMBIENT=$1200 Rem bbdoc: GL_DIFFUSE EndRem Const GL_DIFFUSE=$1201 Rem bbdoc: GL_SPECULAR EndRem Const GL_SPECULAR=$1202 Rem bbdoc: GL_POSITION EndRem Const GL_POSITION=$1203 Rem bbdoc: GL_SPOT_DIRECTION EndRem Const GL_SPOT_DIRECTION=$1204 Rem bbdoc: GL_SPOT_EXPONENT EndRem Const GL_SPOT_EXPONENT=$1205 Rem bbdoc: GL_SPOT_CUTOFF EndRem Const GL_SPOT_CUTOFF=$1206 Rem bbdoc: GL_CONSTANT_ATTENUATION EndRem Const GL_CONSTANT_ATTENUATION=$1207 Rem bbdoc: GL_LINEAR_ATTENUATION EndRem Const GL_LINEAR_ATTENUATION=$1208 Rem bbdoc: GL_QUADRATIC_ATTENUATION EndRem Const GL_QUADRATIC_ATTENUATION=$1209 Rem bbdoc: GL_COMPILE EndRem Const GL_COMPILE=$1300 Rem bbdoc: GL_COMPILE_AND_EXECUTE EndRem Const GL_COMPILE_AND_EXECUTE=$1301 Rem bbdoc: GL_CLEAR EndRem Const GL_CLEAR=$1500 Rem bbdoc: GL_AND EndRem Const GL_AND=$1501 Rem bbdoc: GL_AND_REVERSE EndRem Const GL_AND_REVERSE=$1502 Rem bbdoc: GL_COPY EndRem Const GL_COPY=$1503 Rem bbdoc: GL_AND_INVERTED EndRem Const GL_AND_INVERTED=$1504 Rem bbdoc: GL_NOOP EndRem Const GL_NOOP=$1505 Rem bbdoc: GL_XOR EndRem Const GL_XOR=$1506 Rem bbdoc: GL_OR EndRem Const GL_OR=$1507 Rem bbdoc: GL_NOR EndRem Const GL_NOR=$1508 Rem bbdoc: GL_EQUIV EndRem Const GL_EQUIV=$1509 Rem bbdoc: GL_INVERT EndRem Const GL_INVERT=$150A Rem bbdoc: GL_OR_REVERSE EndRem Const GL_OR_REVERSE=$150B Rem bbdoc: GL_COPY_INVERTED EndRem Const GL_COPY_INVERTED=$150C Rem bbdoc: GL_OR_INVERTED EndRem Const GL_OR_INVERTED=$150D Rem bbdoc: GL_NAND EndRem Const GL_NAND=$150E Rem bbdoc: GL_SET EndRem Const GL_SET=$150F Rem bbdoc: GL_EMMISSION EndRem Const GL_EMISSION=$1600 Rem bbdoc: GL_SHININESS EndRem Const GL_SHININESS=$1601 Rem bbdoc: GL_AMBIENT_AND_DIFFUSE EndRem Const GL_AMBIENT_AND_DIFFUSE=$1602 Rem bbdoc: GL_COLOR_INDEXES EndRem Const GL_COLOR_INDEXES=$1603 Rem bbdoc: GL_MOVELVIEW EndRem Const GL_MODELVIEW=$1700 Rem bbdoc: GL_PROJECTION EndRem Const GL_PROJECTION=$1701 Rem bbdoc: GL_TEXTURE EndRem Const GL_TEXTURE=$1702 Rem bbdoc: GL_COLOR EndRem Const GL_COLOR=$1800 Rem bbdoc: GL_DEPTH EndRem Const GL_DEPTH=$1801 Rem bbdoc: GL_STENCIL EndRem Const GL_STENCIL=$1802 Rem bbdoc: GL_COLOR_INDEX EndRem Const GL_COLOR_INDEX=$1900 Rem bbdoc: GL_STENCIL_INDEX EndRem Const GL_STENCIL_INDEX=$1901 Rem bbdoc: GL_DEPTH_COMPONENT EndRem Const GL_DEPTH_COMPONENT=$1902 Rem bbdoc: GL_RED EndRem Const GL_RED=$1903 Rem bbdoc: GL_GREEN EndRem Const GL_GREEN=$1904 Rem bbdoc: GL_BLUE EndRem Const GL_BLUE=$1905 Rem bbdoc: GL_ALPHA EndRem Const GL_ALPHA=$1906 Rem bbdoc: GL_RGB EndRem Const GL_RGB=$1907 Rem bbdoc: GL_RGBA EndRem Const GL_RGBA=$1908 Rem bbdoc: GL_LUMINANCE EndRem Const GL_LUMINANCE=$1909 Rem bbdoc: GL_LUMINANCE_ALPHA EndRem Const GL_LUMINANCE_ALPHA=$190A Rem bbdoc: GL_BITMAP EndRem Const GL_BITMAP=$1A00 Rem bbdoc: GL_POINT EndRem Const GL_POINT=$1B00 Rem bbdoc: GL_LINE EndRem Const GL_LINE=$1B01 Rem bbdoc: GL_FILL EndRem Const GL_FILL=$1B02 Rem bbdoc: GL_RENDER EndRem Const GL_RENDER=$1C00 Rem bbdoc: GL_FEEDBACK EndRem Const GL_FEEDBACK=$1C01 Rem bbdoc: GL_SELECT EndRem Const GL_SELECT=$1C02 Rem bbdoc: GL_FLAT EndRem Const GL_FLAT=$1D00 Rem bbdoc: GL_SMOOTH EndRem Const GL_SMOOTH=$1D01 Rem bbdoc: GL_KEEP EndRem Const GL_KEEP=$1E00 Rem bbdoc: GL_REPLACE EndRem Const GL_REPLACE=$1E01 Rem bbdoc: GL_INCR EndRem Const GL_INCR=$1E02 Rem bbdoc: GL_DECR EndRem Const GL_DECR=$1E03 Rem bbdoc: GL_VENDOR EndRem Const GL_VENDOR=$1F00 Rem bbdoc: GL_RENDERER EndRem Const GL_RENDERER=$1F01 Rem bbdoc: GL_VERSION EndRem Const GL_VERSION=$1F02 Rem bbdoc: GL_EXTENSIONS EndRem Const GL_EXTENSIONS=$1F03 Rem bbdoc: GL_S EndRem Const GL_S=$2000 Rem bbdoc: GL_T EndRem Const GL_T=$2001 Rem bbdoc: GL_R EndRem Const GL_R=$2002 Rem bbdoc: GL_Q EndRem Const GL_Q=$2003 Rem bbdoc: GL_MODULATE EndRem Const GL_MODULATE=$2100 Rem bbdoc: GL_DEACAL EndRem Const GL_DECAL=$2101 Rem bbdoc: GL_TEXTURE_ENV_MODE EndRem Const GL_TEXTURE_ENV_MODE=$2200 Rem bbdoc: GL_TEXTURE_ENV_COLOR EndRem Const GL_TEXTURE_ENV_COLOR=$2201 Rem bbdoc: GL_TEXTURE_ENV EndRem Const GL_TEXTURE_ENV=$2300 Rem bbdoc: GL_EYE_LINEAR EndRem Const GL_EYE_LINEAR=$2400 Rem bbdoc: GL_OBJECT_LINEAR EndRem Const GL_OBJECT_LINEAR=$2401 Rem bbdoc: GL_SPHERE_MAP EndRem Const GL_SPHERE_MAP=$2402 Rem bbdoc: GL_TEXTURE_GEN_MODE EndRem Const GL_TEXTURE_GEN_MODE=$2500 Rem bbdoc: GL_OBJECT_PLANE EndRem Const GL_OBJECT_PLANE=$2501 Rem bbdoc: GL_EYE_PLANE EndRem Const GL_EYE_PLANE=$2502 Rem bbdoc: GL_NEAREST EndRem Const GL_NEAREST=$2600 Rem bbdoc: GL_LINEAR EndRem Const GL_LINEAR=$2601 Rem bbdoc: GL_NEAREST_MIPMAP_NEAREST EndRem Const GL_NEAREST_MIPMAP_NEAREST=$2700 Rem bbdoc: GL_LINEAR_MIPMAP_NEAREST EndRem Const GL_LINEAR_MIPMAP_NEAREST=$2701 Rem bbdoc: GL_NEAREST_MIPMAP_LINEAR EndRem Const GL_NEAREST_MIPMAP_LINEAR=$2702 Rem bbdoc: GL_LINEAR_MIPMAP_LINEAR EndRem Const GL_LINEAR_MIPMAP_LINEAR=$2703 Rem bbdoc: GL_TEXTURE_MAG_FILTER EndRem Const GL_TEXTURE_MAG_FILTER=$2800 Rem bbdoc: GL_TEXTURE_MIN_FILTER EndRem Const GL_TEXTURE_MIN_FILTER=$2801 Rem bbdoc: GL_TEXTURE_WRAP_S EndRem Const GL_TEXTURE_WRAP_S=$2802 Rem bbdoc: GL_TEXTURE_WRAP_T EndRem Const GL_TEXTURE_WRAP_T=$2803 Rem bbdoc: GL_CLAMP EndRem Const GL_CLAMP=$2900 Rem bbdoc: GL_REPEAT EndRem Const GL_REPEAT=$2901 Rem bbdoc: GL_CLIENT_PIXEL_STORE_BIT EndRem Const GL_CLIENT_PIXEL_STORE_BIT=$00000001 Rem bbdoc: GL_CLIENT_VERTEX_ARRAY_BIT EndRem Const GL_CLIENT_VERTEX_ARRAY_BIT=$00000002 Rem bbdoc: GL_CLIENT_ALL_ATTRIB_BITS EndRem Const GL_CLIENT_ALL_ATTRIB_BITS=$ffffffff Rem bbdoc: GL_POLYGON_OFFSET_FACTOR EndRem Const GL_POLYGON_OFFSET_FACTOR=$8038 Rem bbdoc: GL_POLYGON_OFFSET_UNITS EndRem Const GL_POLYGON_OFFSET_UNITS=$2A00 Rem bbdoc: GL_POLYGON_OFFSET_POINT EndRem Const GL_POLYGON_OFFSET_POINT=$2A01 Rem bbdoc: GL_POLYGON_OFFSET_LINE EndRem Const GL_POLYGON_OFFSET_LINE=$2A02 Rem bbdoc: GL_POLYGON_OFFSET_FILL EndRem Const GL_POLYGON_OFFSET_FILL=$8037 Rem bbdoc: GL_ALPHA4 EndRem Const GL_ALPHA4=$803B Rem bbdoc: GL_ALPHA8 EndRem Const GL_ALPHA8=$803C Rem bbdoc: GL_ALPHA12 EndRem Const GL_ALPHA12=$803D Rem bbdoc: GL_ALPHA16 EndRem Const GL_ALPHA16=$803E Rem bbdoc: GL_LUMINANCE4 EndRem Const GL_LUMINANCE4=$803F Rem bbdoc: GL_LUMINANCE8 EndRem Const GL_LUMINANCE8=$8040 Rem bbdoc: GL_LUMINANCE12 EndRem Const GL_LUMINANCE12=$8041 Rem bbdoc: GL_LUMINANCE16 EndRem Const GL_LUMINANCE16=$8042 Rem bbdoc: GL_LUMINANCE4_ALPHA4 EndRem Const GL_LUMINANCE4_ALPHA4=$8043 Rem bbdoc: GL_LUMINANCE6_ALPHA2 EndRem Const GL_LUMINANCE6_ALPHA2=$8044 Rem bbdoc: GL_LUMINANCE8_ALPHA8 EndRem Const GL_LUMINANCE8_ALPHA8=$8045 Rem bbdoc: GL_LUMINANCE12_ALPHA4 EndRem Const GL_LUMINANCE12_ALPHA4=$8046 Rem bbdoc: GL_LUMINANCE12_ALPHA12 EndRem Const GL_LUMINANCE12_ALPHA12=$8047 Rem bbdoc: GL_LUMINANCE16_ALPHA16 EndRem Const GL_LUMINANCE16_ALPHA16=$8048 Rem bbdoc: GL_INTENSITY EndRem Const GL_INTENSITY=$8049 Rem bbdoc: GL_INTENSITY4 EndRem Const GL_INTENSITY4=$804A Rem bbdoc: GL_INTENSITY8 EndRem Const GL_INTENSITY8=$804B Rem bbdoc: GL_INTENSITY12 EndRem Const GL_INTENSITY12=$804C Rem bbdoc: GL_INTENSITY16 EndRem Const GL_INTENSITY16=$804D Rem bbdoc: GL_R3_G3_B2 EndRem Const GL_R3_G3_B2=$2A10 Rem bbdoc: GL_RGB4 EndRem Const GL_RGB4=$804F Rem bbdoc: GL_RGB5 EndRem Const GL_RGB5=$8050 Rem bbdoc: GL_RGB8 EndRem Const GL_RGB8=$8051 Rem bbdoc: GL_RGB10 EndRem Const GL_RGB10=$8052 Rem bbdoc: GL_RGB12 EndRem Const GL_RGB12=$8053 Rem bbdoc: GL_RGB16 EndRem Const GL_RGB16=$8054 Rem bbdoc: GL_RGBA2 EndRem Const GL_RGBA2=$8055 Rem bbdoc: GL_RGBA4 EndRem Const GL_RGBA4=$8056 Rem bbdoc: GL_RGB5_A1 EndRem Const GL_RGB5_A1=$8057 Rem bbdoc: GL_RGBA8 EndRem Const GL_RGBA8=$8058 Rem bbdoc: GL_RGB10_A2 EndRem Const GL_RGB10_A2=$8059 Rem bbdoc: GL_RGBA12 EndRem Const GL_RGBA12=$805A Rem bbdoc: GL_RGBA16 EndRem Const GL_RGBA16=$805B Rem bbdoc: GL_TEXTURE_RED_SIZE EndRem Const GL_TEXTURE_RED_SIZE=$805C Rem bbdoc: GL_TEXTURE_GREEN_SIZE EndRem Const GL_TEXTURE_GREEN_SIZE=$805D Rem bbdoc: GL_TEXTURE_BLUE_SIZE EndRem Const GL_TEXTURE_BLUE_SIZE=$805E Rem bbdoc: GL_TEXTURE_ALPHA_SIZE EndRem Const GL_TEXTURE_ALPHA_SIZE=$805F Rem bbdoc: GL_TEXTURE_LUMINANCE_SIZE EndRem Const GL_TEXTURE_LUMINANCE_SIZE=$8060 Rem bbdoc: GL_TEXTURE_INTENSITY_SIZE EndRem Const GL_TEXTURE_INTENSITY_SIZE=$8061 Rem bbdoc: GL_PROXY_TEXTURE_1D EndRem Const GL_PROXY_TEXTURE_1D=$8063 Rem bbdoc: GL_PROXY_TEXTURE_2D EndRem Const GL_PROXY_TEXTURE_2D=$8064 Rem bbdoc: GL_TEXTURE_PRIORITY EndRem Const GL_TEXTURE_PRIORITY=$8066 Rem bbdoc: GL_TEXTURE_RESIDENT EndRem Const GL_TEXTURE_RESIDENT=$8067 Rem bbdoc: GL_TEXTURE_BINDING_1D EndRem Const GL_TEXTURE_BINDING_1D=$8068 Rem bbdoc: GL_TEXTURE_BINDING_2D EndRem Const GL_TEXTURE_BINDING_2D=$8069 Rem bbdoc: GL_VERTEX_ARRAY EndRem Const GL_VERTEX_ARRAY=$8074 Rem bbdoc: GL_NORMAL_ARRAY EndRem Const GL_NORMAL_ARRAY=$8075 Rem bbdoc: GL_COLOR_ARRAY EndRem Const GL_COLOR_ARRAY=$8076 Rem bbdoc: GL_INDEX_ARRAY EndRem Const GL_INDEX_ARRAY=$8077 Rem bbdoc: GL_TEXTURE_COORD_ARRAY EndRem Const GL_TEXTURE_COORD_ARRAY=$8078 Rem bbdoc: GL_EDGE_FLAG_ARRAY EndRem Const GL_EDGE_FLAG_ARRAY=$8079 Rem bbdoc: GL_VERTEX_ARRAY_SIZE EndRem Const GL_VERTEX_ARRAY_SIZE=$807A Rem bbdoc: GL_VERTEX_ARRAY_TYPE EndRem Const GL_VERTEX_ARRAY_TYPE=$807B Rem bbdoc: GL_VERTEX_ARRAY_STRIDE EndRem Const GL_VERTEX_ARRAY_STRIDE=$807C Rem bbdoc: GL_NORMAL_ARRAY_TYPE EndRem Const GL_NORMAL_ARRAY_TYPE=$807E Rem bbdoc: GL_NORMAL_ARRAY_STRIDE EndRem Const GL_NORMAL_ARRAY_STRIDE=$807F Rem bbdoc: GL_COLOR_ARRAY_SIZE EndRem Const GL_COLOR_ARRAY_SIZE=$8081 Rem bbdoc: GL_COLOR_ARRAY_TYPE EndRem Const GL_COLOR_ARRAY_TYPE=$8082 Rem bbdoc: GL_COLOR_ARRAY_STRIDE EndRem Const GL_COLOR_ARRAY_STRIDE=$8083 Rem bbdoc: GL_INDEX_ARRAY_TYPE EndRem Const GL_INDEX_ARRAY_TYPE=$8085 Rem bbdoc: GL_INDEX_ARRAY_STRIDE EndRem Const GL_INDEX_ARRAY_STRIDE=$8086 Rem bbdoc: GL_TEXTURE_COORD_ARRAY_SIZE EndRem Const GL_TEXTURE_COORD_ARRAY_SIZE=$8088 Rem bbdoc: GL_TEXTURE_COORD_ARRAY_TYPE EndRem Const GL_TEXTURE_COORD_ARRAY_TYPE=$8089 Rem bbdoc: GL_TEXTURE_COORD_ARRAY_STRIDE EndRem Const GL_TEXTURE_COORD_ARRAY_STRIDE=$808A Rem bbdoc: GL_EDGE_FLAG_ARRAY_STRIDE EndRem Const GL_EDGE_FLAG_ARRAY_STRIDE=$808C Rem bbdoc: GL_VERTEX_ARRAY_POINTER EndRem Const GL_VERTEX_ARRAY_POINTER=$808E Rem bbdoc: GL_NORMAL_ARRAY_POINTER EndRem Const GL_NORMAL_ARRAY_POINTER=$808F Rem bbdoc: GL_COLOR_ARRAY_POINTER EndRem Const GL_COLOR_ARRAY_POINTER=$8090 Rem bbdoc: GL_INDEX_ARRAY_POINTER EndRem Const GL_INDEX_ARRAY_POINTER=$8091 Rem bbdoc: GL_TEXTURE_COORD_ARRAY_POINTER EndRem Const GL_TEXTURE_COORD_ARRAY_POINTER=$8092 Rem bbdoc: GL_EDGE_FLAG_ARRAY_POINTER EndRem Const GL_EDGE_FLAG_ARRAY_POINTER=$8093 Rem bbdoc: GL_V2F EndRem Const GL_V2F=$2A20 Rem bbdoc: GL_V3F EndRem Const GL_V3F=$2A21 Rem bbdoc: GL_C4UB_V2F EndRem Const GL_C4UB_V2F=$2A22 Rem bbdoc: GL_C4UB_V3F EndRem Const GL_C4UB_V3F=$2A23 Rem bbdoc: GL_C3F_V3F EndRem Const GL_C3F_V3F=$2A24 Rem bbdoc: GL_C3F_V3F EndRem Const GL_N3F_V3F=$2A25 Rem bbdoc: GL_C4F_N3F_V3F EndRem Const GL_C4F_N3F_V3F=$2A26 Rem bbdoc: GL_T2F_V3F EndRem Const GL_T2F_V3F=$2A27 Rem bbdoc: GL_T2F_V3F EndRem Const GL_T4F_V4F=$2A28 Rem bbdoc: GL_T2F_C4UB_V3F EndRem Const GL_T2F_C4UB_V3F=$2A29 Rem bbdoc: GL_T2F_C3F_V3F EndRem Const GL_T2F_C3F_V3F=$2A2A Rem bbdoc: GL_T2F_N3F_V3F EndRem Const GL_T2F_N3F_V3F=$2A2B Rem bbdoc: GL_T2F_C4F_N3F_V3F EndRem Const GL_T2F_C4F_N3F_V3F=$2A2C Rem bbdoc: GL_T4F_C4F_N3F_V4F EndRem Const GL_T4F_C4F_N3F_V4F=$2A2D Rem bbdoc: GL_COLOR_INDEX1_EXT EndRem Const GL_COLOR_INDEX1_EXT=$80E2 Rem bbdoc: GL_COLOR_INDEX2_EXT EndRem Const GL_COLOR_INDEX2_EXT=$80E3 Rem bbdoc: GL_COLOR_INDEX4_EXT EndRem Const GL_COLOR_INDEX4_EXT=$80E4 Rem bbdoc: GL_COLOR_INDEX8_EXT EndRem Const GL_COLOR_INDEX8_EXT=$80E5 Rem bbdoc: GL_COLOR_INDEX12_EXT EndRem Const GL_COLOR_INDEX12_EXT=$80E6 Rem bbdoc: GL_COLOR_INDEX16_EXT EndRem Const GL_COLOR_INDEX16_EXT=$80E7 Rem bbdoc: F U N C T I O N S EndRem Rem bbdoc: glAccum EndRem Function glAccum(op_:Int,value_:Float) Rem bbdoc: glAlphaFunc EndRem Function glAlphaFunc(func_:Int,ref_:Float) Rem bbdoc: glAreTexturesResident EndRem Function glAreTexturesResident:Byte(n_:Int,textures_:Int Ptr,residences_:Byte Ptr) Rem bbdoc: glArrayElement EndRem Function glArrayElement(i_:Int) Rem bbdoc: glBegin EndRem Function glBegin(mode_:Int) Rem bbdoc: glBindTexture EndRem Function glBindTexture(target_:Int,texture_:Int) Rem bbdoc: glBitmap EndRem Function glBitmap(width_:Int,height_:Int,xorig_:Float,yorig_:Float,xmove_:Float,ymove_:Float,bitmap_:Byte Ptr) Rem bbdoc: glBlendFunc EndRem Function glBlendFunc(sfactor_:Int,dfactor_:Int) Rem bbdoc: glCallList EndRem Function glCallList(list_:Int) Rem bbdoc: glCallLists EndRem Function glCallLists(n_:Int,type_:Int,lists_:Byte Ptr) Rem bbdoc: glClear EndRem Function glClear(mask_:Int) Rem bbdoc: glClearAccum EndRem Function glClearAccum(red_:Float,green_:Float,blue_:Float,alpha_:Float) Rem bbdoc: glClearColor EndRem Function glClearColor(red_:Float,green_:Float,blue_:Float,alpha_:Float) Rem bbdoc: glClearDepth EndRem Function glClearDepth(depth_:Double) Rem bbdoc: glClearIndex EndRem Function glClearIndex(c_:Float) Rem bbdoc: glClearStencil EndRem Function glClearStencil(s_:Int) Rem bbdoc: glClipPlane EndRem Function glClipPlane(plane_:Int,equation_:Double Ptr) Rem bbdoc: glColor3b EndRem Function glColor3b(red_:Byte,green_:Byte,blue_:Byte) Rem bbdoc: glColor3bv EndRem Function glColor3bv(v_:Byte Ptr) Rem bbdoc: glColor3d EndRem Function glColor3d(red_:Double,green_:Double,blue_:Double) Rem bbdoc: glColor3dv EndRem Function glColor3dv(v_:Double Ptr) Rem bbdoc: glColor3f EndRem Function glColor3f(red_:Float,green_:Float,blue_:Float) Rem bbdoc: glColor3fv EndRem Function glColor3fv(v_:Float Ptr) Rem bbdoc: glColor3i EndRem Function glColor3i(red_:Int,green_:Int,blue_:Int) Rem bbdoc: glColor3iv EndRem Function glColor3iv(v_:Int Ptr) Rem bbdoc: glColor3s EndRem Function glColor3s(red_:Short,green_:Short,blue_:Short) Rem bbdoc: glColor3sv EndRem Function glColor3sv(v_:Short Ptr) Rem bbdoc: glColor3ub EndRem Function glColor3ub(red_:Byte,green_:Byte,blue_:Byte) Rem bbdoc: glColor3ubv EndRem Function glColor3ubv(v_:Byte Ptr) Rem bbdoc: glColor3ui EndRem Function glColor3ui(red_:Int,green_:Int,blue_:Int) Rem bbdoc: glColor3uiv EndRem Function glColor3uiv(v_:Int Ptr) Rem bbdoc: glColor3us EndRem Function glColor3us(red_:Short,green_:Short,blue_:Short) Rem bbdoc: glColor3usv EndRem Function glColor3usv(v_:Short Ptr) Rem bbdoc: glColor4b EndRem Function glColor4b(red_:Byte,green_:Byte,blue_:Byte,alpha_:Byte) Rem bbdoc: glColor4bv EndRem Function glColor4bv(v_:Byte Ptr) Rem bbdoc: glColor4d EndRem Function glColor4d(red_:Double,green_:Double,blue_:Double,alpha_:Double) Rem bbdoc: glColor4dv EndRem Function glColor4dv(v_:Double Ptr) Rem bbdoc: glColor4f EndRem Function glColor4f(red_:Float,green_:Float,blue_:Float,alpha_:Float) Rem bbdoc: glColor4fv EndRem Function glColor4fv(v_:Float Ptr) Rem bbdoc: glColor4i EndRem Function glColor4i(red_:Int,green_:Int,blue_:Int,alpha_:Int) Rem bbdoc: glColor4iv EndRem Function glColor4iv(v_:Int Ptr) Rem bbdoc: glColor4s EndRem Function glColor4s(red_:Short,green_:Short,blue_:Short,alpha_:Short) Rem bbdoc: glColor4sv EndRem Function glColor4sv(v_:Short Ptr) Rem bbdoc: glColor4ub EndRem Function glColor4ub(red_:Byte,green_:Byte,blue_:Byte,alpha_:Byte) Rem bbdoc: glColor4ubv EndRem Function glColor4ubv(v_:Byte Ptr) Rem bbdoc: glColor4ui EndRem Function glColor4ui(red_:Int,green_:Int,blue_:Int,alpha_:Int) Rem bbdoc: glColor4uiv EndRem Function glColor4uiv(v_:Int Ptr) Rem bbdoc: glColor4us EndRem Function glColor4us(red_:Short,green_:Short,blue_:Short,alpha_:Short) Rem bbdoc: glColor4usv EndRem Function glColor4usv(v_:Short Ptr) Rem bbdoc: glColorMask EndRem Function glColorMask(red_:Byte,green_:Byte,blue_:Byte,alpha_:Byte) Rem bbdoc: glColorMaterial EndRem Function glColorMaterial(face_:Int,mode_:Int) Rem bbdoc: glColorPointer EndRem Function glColorPointer(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glCopyPixels EndRem Function glCopyPixels(x_:Int,y_:Int,width_:Int,height_:Int,type_:Int) Rem bbdoc: glCopyTexImage1D EndRem Function glCopyTexImage1D(target_:Int,level_:Int,internalFormat_:Int,x_:Int,y_:Int,width_:Int,border_:Int) Rem bbdoc: glCopyTexImage2D EndRem Function glCopyTexImage2D(target_:Int,level_:Int,internalFormat_:Int,x_:Int,y_:Int,width_:Int,height_:Int,border_:Int) Rem bbdoc: glCopyTexSubImage1D EndRem Function glCopyTexSubImage1D(target_:Int,level_:Int,xoffset_:Int,x_:Int,y_:Int,width_:Int) Rem bbdoc: glCopyTexSubImage2D EndRem Function glCopyTexSubImage2D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,x_:Int,y_:Int,width_:Int,height_:Int) Rem bbdoc: glCullFace EndRem Function glCullFace(mode_:Int) Rem bbdoc: glDeleteLists EndRem Function glDeleteLists(list_:Int,range_:Int) Rem bbdoc: glDeleteTextures EndRem Function glDeleteTextures(n_:Int,textures_:Int Ptr) Rem bbdoc: glDepthFunc EndRem Function glDepthFunc(func_:Int) Rem bbdoc: glDepthMask EndRem Function glDepthMask(flag_:Byte) Rem bbdoc: glDepthRange EndRem Function glDepthRange(zNear_:Double,zFar_:Double) Rem bbdoc: glDisable EndRem Function glDisable(cap_:Int) Rem bbdoc: glDisableClientState EndRem Function glDisableClientState(array_:Int) Rem bbdoc: glDrawArrays EndRem Function glDrawArrays(mode_:Int,first_:Int,count_:Int) Rem bbdoc: glDrawBuffer EndRem Function glDrawBuffer(mode_:Int) Rem bbdoc: glDrawElements EndRem Function glDrawElements(mode_:Int,count_:Int,type_:Int,indices_:Byte Ptr) Rem bbdoc: glDrawPixels EndRem Function glDrawPixels(width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glEdgeFlag EndRem Function glEdgeFlag(flag_:Byte) Rem bbdoc: glEdgeFlagPointer EndRem Function glEdgeFlagPointer(stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glEdgeFlagv EndRem Function glEdgeFlagv(flag_:Byte Ptr) Rem bbdoc: glEnable EndRem Function glEnable(cap_:Int) Rem bbdoc: glEnableClientState EndRem Function glEnableClientState(array_:Int) Rem bbdoc: glEnd EndRem Function glEnd() Rem bbdoc: glEndList EndRem Function glEndList() Rem bbdoc: glEvalCoord1d EndRem Function glEvalCoord1d(u_:Double) Rem bbdoc: glEvalCoord1dv EndRem Function glEvalCoord1dv(u_:Double Ptr) Rem bbdoc: glEvalCoord1f EndRem Function glEvalCoord1f(u_:Float) Rem bbdoc: glEvalCoord1fv EndRem Function glEvalCoord1fv(u_:Float Ptr) Rem bbdoc: glEvalCoord2d EndRem Function glEvalCoord2d(u_:Double,v_:Double) Rem bbdoc: glEvalCoord2dv EndRem Function glEvalCoord2dv(u_:Double Ptr) Rem bbdoc: glEvalCoord2f EndRem Function glEvalCoord2f(u_:Float,v_:Float) Rem bbdoc: glEvalCoord2fv EndRem Function glEvalCoord2fv(u_:Float Ptr) Rem bbdoc: glEvalMesh1 EndRem Function glEvalMesh1(mode_:Int,i1_:Int,i2_:Int) Rem bbdoc: glEvalMesh2 EndRem Function glEvalMesh2(mode_:Int,i1_:Int,i2_:Int,j1_:Int,j2_:Int) Rem bbdoc: glEvalPoint1 EndRem Function glEvalPoint1(i_:Int) Rem bbdoc: glEvalPoint2 EndRem Function glEvalPoint2(i_:Int,j_:Int) Rem bbdoc: glFeedbackBuffer EndRem Function glFeedbackBuffer(size_:Int,type_:Int,buffer_:Float Ptr) Rem bbdoc: glFinish EndRem Function glFinish() Rem bbdoc: glFlush EndRem Function glFlush() Rem bbdoc: glFogf EndRem Function glFogf(pname_:Int,param_:Float) Rem bbdoc: glFogfv EndRem Function glFogfv(pname_:Int,params_:Float Ptr) Rem bbdoc: glFogi EndRem Function glFogi(pname_:Int,param_:Int) Rem bbdoc: glFogiv EndRem Function glFogiv(pname_:Int,params_:Int Ptr) Rem bbdoc: glFrontFace EndRem Function glFrontFace(mode_:Int) Rem bbdoc: glFrustum EndRem Function glFrustum(left_:Double,right_:Double,bottom_:Double,top_:Double,zNear_:Double,zFar_:Double) Rem bbdoc: glGenLists EndRem Function glGenLists:Int(range_:Int) Rem bbdoc: glGenTextures EndRem Function glGenTextures(n_:Int,textures_:Int Ptr) Rem bbdoc: glGetBooleanv EndRem Function glGetBooleanv(pname_:Int,params_:Byte Ptr) Rem bbdoc: glGetClipPlane EndRem Function glGetClipPlane(plane_:Int,equation_:Double Ptr) Rem bbdoc: glGetDoublev EndRem Function glGetDoublev(pname_:Int,params_:Double Ptr) Rem bbdoc: glGetError EndRem Function glGetError:Int() Rem bbdoc: glGetFloatv EndRem Function glGetFloatv(pname_:Int,params_:Float Ptr) Rem bbdoc: glGetIntegerv EndRem Function glGetIntegerv(pname_:Int,params_:Int Ptr) Rem bbdoc: glGetLightfv EndRem Function glGetLightfv(light_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetLightiv EndRem Function glGetLightiv(light_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glGetMapdv EndRem Function glGetMapdv(target_:Int,query_:Int,v_:Double Ptr) Rem bbdoc: glGetMapfv EndRem Function glGetMapfv(target_:Int,query_:Int,v_:Float Ptr) Rem bbdoc: glGetMapiv EndRem Function glGetMapiv(target_:Int,query_:Int,v_:Int Ptr) Rem bbdoc: glGetMaterialfv EndRem Function glGetMaterialfv(face_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetMaterialiv EndRem Function glGetMaterialiv(face_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glGetPixelMapfv EndRem Function glGetPixelMapfv(map_:Int,values_:Float Ptr) Rem bbdoc: glGetPixelMapuiv EndRem Function glGetPixelMapuiv(map_:Int,values_:Int Ptr) Rem bbdoc: glGetPixelMapusv EndRem Function glGetPixelMapusv(map_:Int,values_:Short Ptr) Rem bbdoc: glGetPointerv EndRem Function glGetPointerv(pname_:Int,params_:Byte Ptr Ptr) Rem bbdoc: glGetPolygonStipple EndRem Function glGetPolygonStipple(mask_:Byte Ptr) Rem bbdoc: glGetString EndRem Function glGetString:Byte Ptr(name_:Int) Rem bbdoc: glGetTexEnvfv EndRem Function glGetTexEnvfv(target_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetTexEnviv EndRem Function glGetTexEnviv(target_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glGetTexGendv EndRem Function glGetTexGendv(coord_:Int,pname_:Int,params_:Double Ptr) Rem bbdoc: glGetTexGenfv EndRem Function glGetTexGenfv(coord_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetTexGeniv EndRem Function glGetTexGeniv(coord_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glGetTexImage EndRem Function glGetTexImage(target_:Int,level_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glGetTexLevelParameterfv EndRem Function glGetTexLevelParameterfv(target_:Int,level_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetTexLevelParameteriv EndRem Function glGetTexLevelParameteriv(target_:Int,level_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glGetTexParameterfv EndRem Function glGetTexParameterfv(target_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glGetTexParameteriv EndRem Function glGetTexParameteriv(target_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glHint EndRem Function glHint(target_:Int,mode_:Int) Rem bbdoc: glIndexMask EndRem Function glIndexMask(mask_:Int) Rem bbdoc: glIndexPointer EndRem Function glIndexPointer(type_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glIndexd EndRem Function glIndexd(c_:Double) Rem bbdoc: glIndexdv EndRem Function glIndexdv(c_:Double Ptr) Rem bbdoc: glIndexf EndRem Function glIndexf(c_:Float) Rem bbdoc: glIndexfv EndRem Function glIndexfv(c_:Float Ptr) Rem bbdoc: glIndexi EndRem Function glIndexi(c_:Int) Rem bbdoc: glIndexiv EndRem Function glIndexiv(c_:Int Ptr) Rem bbdoc: glIndexs EndRem Function glIndexs(c_:Short) Rem bbdoc: glIndexsv EndRem Function glIndexsv(c_:Short Ptr) Rem bbdoc: glIndexub EndRem Function glIndexub(c_:Byte) Rem bbdoc: glIndexubv EndRem Function glIndexubv(c_:Byte Ptr) Rem bbdoc: glInitNames EndRem Function glInitNames() Rem bbdoc: glInterleavedArrays EndRem Function glInterleavedArrays(format_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glIsEnabled EndRem Function glIsEnabled:Byte(cap_:Int) Rem bbdoc: glIsList EndRem Function glIsList:Byte(list_:Int) Rem bbdoc: glIsTexture EndRem Function glIsTexture:Byte(texture_:Int) Rem bbdoc: glLightModelf EndRem Function glLightModelf(pname_:Int,param_:Float) Rem bbdoc: glLightModelfv EndRem Function glLightModelfv(pname_:Int,params_:Float Ptr) Rem bbdoc: glLightModeli EndRem Function glLightModeli(pname_:Int,param_:Int) Rem bbdoc: glLightModeliv EndRem Function glLightModeliv(pname_:Int,params_:Int Ptr) Rem bbdoc: glLightf EndRem Function glLightf(light_:Int,pname_:Int,param_:Float) Rem bbdoc: glLightfv EndRem Function glLightfv(light_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glLighti EndRem Function glLighti(light_:Int,pname_:Int,param_:Int) Rem bbdoc: glLightiv EndRem Function glLightiv(light_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glLineStipple EndRem Function glLineStipple(factor_:Int,pattern_:Short) Rem bbdoc: glLineWidth EndRem Function glLineWidth(width_:Float) Rem bbdoc: glListBase EndRem Function glListBase(base_:Int) Rem bbdoc: glLoadIdentity EndRem Function glLoadIdentity() Rem bbdoc: glLoadMatrixd EndRem Function glLoadMatrixd(m_:Double Ptr) Rem bbdoc: glLoadMatrixf EndRem Function glLoadMatrixf(m_:Float Ptr) Rem bbdoc: glLoadName EndRem Function glLoadName(name_:Int) Rem bbdoc: glLogicOp EndRem Function glLogicOp(opcode_:Int) Rem bbdoc: glMap1d EndRem Function glMap1d(target_:Int,u1_:Double,u2_:Double,stride_:Int,order_:Int,points_:Double Ptr) Rem bbdoc: glMap1f EndRem Function glMap1f(target_:Int,u1_:Float,u2_:Float,stride_:Int,order_:Int,points_:Float Ptr) Rem bbdoc: glMap2d EndRem Function glMap2d(target_:Int,u1_:Double,u2_:Double,ustride_:Int,uorder_:Int,v1_:Double,v2_:Double,vstride_:Int,vorder_:Int,points_:Double Ptr) Rem bbdoc: glMap2f EndRem Function glMap2f(target_:Int,u1_:Float,u2_:Float,ustride_:Int,uorder_:Int,v1_:Float,v2_:Float,vstride_:Int,vorder_:Int,points_:Float Ptr) Rem bbdoc: glMapGrid1d EndRem Function glMapGrid1d(un_:Int,u1_:Double,u2_:Double) Rem bbdoc: glMapGrid1f EndRem Function glMapGrid1f(un_:Int,u1_:Float,u2_:Float) Rem bbdoc: glMapGrid2d EndRem Function glMapGrid2d(un_:Int,u1_:Double,u2_:Double,vn_:Int,v1_:Double,v2_:Double) Rem bbdoc: glMapGrid2f EndRem Function glMapGrid2f(un_:Int,u1_:Float,u2_:Float,vn_:Int,v1_:Float,v2_:Float) Rem bbdoc: glMaterialf EndRem Function glMaterialf(face_:Int,pname_:Int,param_:Float) Rem bbdoc: glMaterialfv EndRem Function glMaterialfv(face_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glMateriali EndRem Function glMateriali(face_:Int,pname_:Int,param_:Int) Rem bbdoc: glMaterialiv EndRem Function glMaterialiv(face_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glMatrixMode EndRem Function glMatrixMode(mode_:Int) Rem bbdoc: glMultMatrixd EndRem Function glMultMatrixd(m_:Double Ptr) Rem bbdoc: glMultMatrixf EndRem Function glMultMatrixf(m_:Float Ptr) Rem bbdoc: glnewList EndRem Function glNewList(list_:Int,mode_:Int) Rem bbdoc: glNormal3b EndRem Function glNormal3b(nx_:Byte,ny_:Byte,nz_:Byte) Rem bbdoc: glNormal3bv EndRem Function glNormal3bv(v_:Byte Ptr) Rem bbdoc: glNormal3d EndRem Function glNormal3d(nx_:Double,ny_:Double,nz_:Double) Rem bbdoc: glNormal3dv EndRem Function glNormal3dv(v_:Double Ptr) Rem bbdoc: glNormal3f EndRem Function glNormal3f(nx_:Float,ny_:Float,nz_:Float) Rem bbdoc: glNormal3fv EndRem Function glNormal3fv(v_:Float Ptr) Rem bbdoc: glNormal3i EndRem Function glNormal3i(nx_:Int,ny_:Int,nz_:Int) Rem bbdoc: glNormal3iv EndRem Function glNormal3iv(v_:Int Ptr) Rem bbdoc: glNormal3s EndRem Function glNormal3s(nx_:Short,ny_:Short,nz_:Short) Rem bbdoc: glNormal3sv EndRem Function glNormal3sv(v_:Short Ptr) Rem bbdoc: glNormalPointer EndRem Function glNormalPointer(type_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glOrtho EndRem Function glOrtho(left_:Double,right_:Double,bottom_:Double,top_:Double,zNear_:Double,zFar_:Double) Rem bbdoc: glPassThrough EndRem Function glPassThrough(token_:Float) Rem bbdoc: glPixelMapfv EndRem Function glPixelMapfv(map_:Int,mapsize_:Int,values_:Float Ptr) Rem bbdoc: glPixelMapuiv EndRem Function glPixelMapuiv(map_:Int,mapsize_:Int,values_:Int Ptr) Rem bbdoc: glPixelMapusv EndRem Function glPixelMapusv(map_:Int,mapsize_:Int,values_:Short Ptr) Rem bbdoc: glPixelStoref EndRem Function glPixelStoref(pname_:Int,param_:Float) Rem bbdoc: glPixelStorei EndRem Function glPixelStorei(pname_:Int,param_:Int) Rem bbdoc: glPixelTransferf EndRem Function glPixelTransferf(pname_:Int,param_:Float) Rem bbdoc: glPixelTransferi EndRem Function glPixelTransferi(pname_:Int,param_:Int) Rem bbdoc: glPixelZoom EndRem Function glPixelZoom(xfactor_:Float,yfactor_:Float) Rem bbdoc: glPointSize EndRem Function glPointSize(size_:Float) Rem bbdoc: glPolygonMode EndRem Function glPolygonMode(face_:Int,mode_:Int) Rem bbdoc: glPolygonOffset EndRem Function glPolygonOffset(factor_:Float,units_:Float) Rem bbdoc: glPolygonStipple EndRem Function glPolygonStipple(mask_:Byte Ptr) Rem bbdoc: glPopAttrib EndRem Function glPopAttrib() Rem bbdoc: glPopClientAttrib EndRem Function glPopClientAttrib() Rem bbdoc: glPopMatrix EndRem Function glPopMatrix() Rem bbdoc: glPopName EndRem Function glPopName() Rem bbdoc: glPrioritizeTextures EndRem Function glPrioritizeTextures(n_:Int,textures_:Int Ptr,priorities_:Float Ptr) Rem bbdoc: glPushAttrib EndRem Function glPushAttrib(mask_:Int) Rem bbdoc: glPushClientAttrib EndRem Function glPushClientAttrib(mask_:Int) Rem bbdoc: glPushMatrix EndRem Function glPushMatrix() Rem bbdoc: glPushName EndRem Function glPushName(name_:Int) Rem bbdoc: glRasterPos2d EndRem Function glRasterPos2d(x_:Double,y_:Double) Rem bbdoc: glRasterPos2dv EndRem Function glRasterPos2dv(v_:Double Ptr) Rem bbdoc: glRasterPos2f EndRem Function glRasterPos2f(x_:Float,y_:Float) Rem bbdoc: glRasterPos2fv EndRem Function glRasterPos2fv(v_:Float Ptr) Rem bbdoc: glRasterPos2i EndRem Function glRasterPos2i(x_:Int,y_:Int) Rem bbdoc: glRasterPos2iv EndRem Function glRasterPos2iv(v_:Int Ptr) Rem bbdoc: glRasterPos2s EndRem Function glRasterPos2s(x_:Short,y_:Short) Rem bbdoc: glRasterPos2sv EndRem Function glRasterPos2sv(v_:Short Ptr) Rem bbdoc: glRasterPos3d EndRem Function glRasterPos3d(x_:Double,y_:Double,z_:Double) Rem bbdoc: glRasterPos3dv EndRem Function glRasterPos3dv(v_:Double Ptr) Rem bbdoc: glRasterPos3f EndRem Function glRasterPos3f(x_:Float,y_:Float,z_:Float) Rem bbdoc: glRasterPod3fv EndRem Function glRasterPos3fv(v_:Float Ptr) Rem bbdoc: glRasterPos3i EndRem Function glRasterPos3i(x_:Int,y_:Int,z_:Int) Rem bbdoc: glRasterPos3iv EndRem Function glRasterPos3iv(v_:Int Ptr) Rem bbdoc: glRasterPos3s EndRem Function glRasterPos3s(x_:Short,y_:Short,z_:Short) Rem bbdoc: glRasterPos3sv EndRem Function glRasterPos3sv(v_:Short Ptr) Rem bbdoc: glRasterPos4d EndRem Function glRasterPos4d(x_:Double,y_:Double,z_:Double,w_:Double) Rem bbdoc: glRasterPos4dv EndRem Function glRasterPos4dv(v_:Double Ptr) Rem bbdoc: glRasterPos4f EndRem Function glRasterPos4f(x_:Float,y_:Float,z_:Float,w_:Float) Rem bbdoc: glRasterPos4fv EndRem Function glRasterPos4fv(v_:Float Ptr) Rem bbdoc: glRasterPos4i EndRem Function glRasterPos4i(x_:Int,y_:Int,z_:Int,w_:Int) Rem bbdoc: glRasterPos4iv EndRem Function glRasterPos4iv(v_:Int Ptr) Rem bbdoc: glRasterPos4s EndRem Function glRasterPos4s(x_:Short,y_:Short,z_:Short,w_:Short) Rem bbdoc: glRasterPos4sv EndRem Function glRasterPos4sv(v_:Short Ptr) Rem bbdoc: glReadBuffer EndRem Function glReadBuffer(mode_:Int) Rem bbdoc: glReadPixels EndRem Function glReadPixels(x_:Int,y_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glRectd EndRem Function glRectd(x1_:Double,y1_:Double,x2_:Double,y2_:Double) Rem bbdoc: glRectdv EndRem Function glRectdv(v1_:Double Ptr,v2_:Double Ptr) Rem bbdoc: glRectf EndRem Function glRectf(x1_:Float,y1_:Float,x2_:Float,y2_:Float) Rem bbdoc: glRectfv EndRem Function glRectfv(v1_:Float Ptr,v2_:Float Ptr) Rem bbdoc: glRecti EndRem Function glRecti(x1_:Int,y1_:Int,x2_:Int,y2_:Int) Rem bbdoc: glRectiv EndRem Function glRectiv(v1_:Int Ptr,v2_:Int Ptr) Rem bbdoc: glRects EndRem Function glRects(x1_:Short,y1_:Short,x2_:Short,y2_:Short) Rem bbdoc: glRectsv EndRem Function glRectsv(v1_:Short Ptr,v2_:Short Ptr) Rem bbdoc: glRenderMode EndRem Function glRenderMode:Int(mode_:Int) Rem bbdoc: glRotated EndRem Function glRotated(angle_:Double,x_:Double,y_:Double,z_:Double) Rem bbdoc: glRotatef EndRem Function glRotatef(angle_:Float,x_:Float,y_:Float,z_:Float) Rem bbdoc: glScaled EndRem Function glScaled(x_:Double,y_:Double,z_:Double) Rem bbdoc: glScalef EndRem Function glScalef(x_:Float,y_:Float,z_:Float) Rem bbdoc: glScissor EndRem Function glScissor(x_:Int,y_:Int,width_:Int,height_:Int) Rem bbdoc: gLSelectBuffer EndRem Function glSelectBuffer(size_:Int,buffer_:Int Ptr) Rem bbdoc: glShadeModel EndRem Function glShadeModel(mode_:Int) Rem bbdoc: glStencilFunc EndRem Function glStencilFunc(func_:Int,ref_:Int,mask_:Int) Rem bbdoc: glStencilMask EndRem Function glStencilMask(mask_:Int) Rem bbdoc: glStencilOp EndRem Function glStencilOp(fail_:Int,zfail_:Int,zpass_:Int) Rem bbdoc: glTexCoord1d EndRem Function glTexCoord1d(s_:Double) Rem bbdoc: glTexCoord1dv EndRem Function glTexCoord1dv(v_:Double Ptr) Rem bbdoc: glTexCoord1f EndRem Function glTexCoord1f(s_:Float) Rem bbdoc: glTexCoord1fv EndRem Function glTexCoord1fv(v_:Float Ptr) Rem bbdoc: glTexCoord1i EndRem Function glTexCoord1i(s_:Int) Rem bbdoc: glTexCoord1iv EndRem Function glTexCoord1iv(v_:Int Ptr) Rem bbdoc: glTexCoord1s EndRem Function glTexCoord1s(s_:Short) Rem bbdoc: glTexCoord1sv EndRem Function glTexCoord1sv(v_:Short Ptr) Rem bbdoc: glTexCoord2d EndRem Function glTexCoord2d(s_:Double,t_:Double) Rem bbdoc: glTexCoord2dv EndRem Function glTexCoord2dv(v_:Double Ptr) Rem bbdoc: glTexCoord2f EndRem Function glTexCoord2f(s_:Float,t_:Float) Rem bbdoc: glTexCoord2fv EndRem Function glTexCoord2fv(v_:Float Ptr) Rem bbdoc: glTexCoord2i EndRem Function glTexCoord2i(s_:Int,t_:Int) Rem bbdoc: glTexCoord2iv EndRem Function glTexCoord2iv(v_:Int Ptr) Rem bbdoc: glTexCoord2s EndRem Function glTexCoord2s(s_:Short,t_:Short) Rem bbdoc: glTexCoord2sv EndRem Function glTexCoord2sv(v_:Short Ptr) Rem bbdoc: glTexCoord3d EndRem Function glTexCoord3d(s_:Double,t_:Double,r_:Double) Rem bbdoc: glTexCoord3dv EndRem Function glTexCoord3dv(v_:Double Ptr) Rem bbdoc: glTexCoord3f EndRem Function glTexCoord3f(s_:Float,t_:Float,r_:Float) Rem bbdoc: glTexCorod3fv EndRem Function glTexCoord3fv(v_:Float Ptr) Rem bbdoc: glTexCoord3i EndRem Function glTexCoord3i(s_:Int,t_:Int,r_:Int) Rem bbdoc: glTexCoord3iv EndRem Function glTexCoord3iv(v_:Int Ptr) Rem bbdoc: glTexCoord3s EndRem Function glTexCoord3s(s_:Short,t_:Short,r_:Short) Rem bbdoc: glTexCoord3sv EndRem Function glTexCoord3sv(v_:Short Ptr) Rem bbdoc: glTexCoord4d EndRem Function glTexCoord4d(s_:Double,t_:Double,r_:Double,q_:Double) Rem bbdoc: glTexCoord4dv EndRem Function glTexCoord4dv(v_:Double Ptr) Rem bbdoc: glTexCoord4f EndRem Function glTexCoord4f(s_:Float,t_:Float,r_:Float,q_:Float) Rem bbdoc: glTexCoord4fv EndRem Function glTexCoord4fv(v_:Float Ptr) Rem bbdoc: glTexCoord4i EndRem Function glTexCoord4i(s_:Int,t_:Int,r_:Int,q_:Int) Rem bbdoc: glTexCoord4iv EndRem Function glTexCoord4iv(v_:Int Ptr) Rem bbdoc: glTexCoord4s EndRem Function glTexCoord4s(s_:Short,t_:Short,r_:Short,q_:Short) Rem bbdoc: glTexCoord4sv EndRem Function glTexCoord4sv(v_:Short Ptr) Rem bbdoc: glTexCoordPointer EndRem Function glTexCoordPointer(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glTexEnvf EndRem Function glTexEnvf(target_:Int,pname_:Int,param_:Float) Rem bbdoc: glTexEnvfv EndRem Function glTexEnvfv(target_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glTexEnvi EndRem Function glTexEnvi(target_:Int,pname_:Int,param_:Int) Rem bbdoc: glTexEnviv EndRem Function glTexEnviv(target_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glTexGend EndRem Function glTexGend(coord_:Int,pname_:Int,param_:Double) Rem bbdoc: glTexGendv EndRem Function glTexGendv(coord_:Int,pname_:Int,params_:Double Ptr) Rem bbdoc: glTexGenf EndRem Function glTexGenf(coord_:Int,pname_:Int,param_:Float) Rem bbdoc: glTexGenfv EndRem Function glTexGenfv(coord_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glTexGeni EndRem Function glTexGeni(coord_:Int,pname_:Int,param_:Int) Rem bbdoc: glTexGeniv EndRem Function glTexGeniv(coord_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glTexImage1D EndRem Function glTexImage1D(target_:Int,level_:Int,internalformat_:Int,width_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glTexImage2D EndRem Function glTexImage2D(target_:Int,level_:Int,internalformat_:Int,width_:Int,height_:Int,border_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glTexParemeterf EndRem Function glTexParameterf(target_:Int,pname_:Int,param_:Float) Rem bbdoc: glTexParameterfv EndRem Function glTexParameterfv(target_:Int,pname_:Int,params_:Float Ptr) Rem bbdoc: glTexParameteri EndRem Function glTexParameteri(target_:Int,pname_:Int,param_:Int) Rem bbdoc: glTexParameteriv EndRem Function glTexParameteriv(target_:Int,pname_:Int,params_:Int Ptr) Rem bbdoc: glTexSubImage1D EndRem Function glTexSubImage1D(target_:Int,level_:Int,xoffset_:Int,width_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glTexSubImage2D EndRem Function glTexSubImage2D(target_:Int,level_:Int,xoffset_:Int,yoffset_:Int,width_:Int,height_:Int,format_:Int,type_:Int,pixels_:Byte Ptr) Rem bbdoc: glTranslated EndRem Function glTranslated(x_:Double,y_:Double,z_:Double) Rem bbdoc: glTranslatef EndRem Function glTranslatef(x_:Float,y_:Float,z_:Float) Rem bbdoc: glVertex2d EndRem Function glVertex2d(x_:Double,y_:Double) Rem bbdoc: glVertex2dv EndRem Function glVertex2dv(v_:Double Ptr) Rem bbdoc: glVertex2f EndRem Function glVertex2f(x_:Float,y_:Float) Rem bbdoc: glVertex2fv EndRem Function glVertex2fv(v_:Float Ptr) Rem bbdoc: glVertex2i EndRem Function glVertex2i(x_:Int,y_:Int) Rem bbdoc: glVertex2iv EndRem Function glVertex2iv(v_:Int Ptr) Rem bbdoc: glVertex2s EndRem Function glVertex2s(x_:Short,y_:Short) Rem bbdoc: glVertex2sv EndRem Function glVertex2sv(v_:Short Ptr) Rem bbdoc: glVertex3d EndRem Function glVertex3d(x_:Double,y_:Double,z_:Double) Rem bbdoc: glVertex3dv EndRem Function glVertex3dv(v_:Double Ptr) Rem bbdoc: glVertex3f EndRem Function glVertex3f(x_:Float,y_:Float,z_:Float) Rem bbdoc: glVertex3fv EndRem Function glVertex3fv(v_:Float Ptr) Rem bbdoc: glVertex3i EndRem Function glVertex3i(x_:Int,y_:Int,z_:Int) Rem bbdoc: glVertex3iv EndRem Function glVertex3iv(v_:Int Ptr) Rem bbdoc: glVertex3s EndRem Function glVertex3s(x_:Short,y_:Short,z_:Short) Rem bbdoc: glVertex3sv EndRem Function glVertex3sv(v_:Short Ptr) Rem bbdoc: glVertex4d EndRem Function glVertex4d(x_:Double,y_:Double,z_:Double,w_:Double) Rem bbdoc: glVertex4dv EndRem Function glVertex4dv(v_:Double Ptr) Rem bbdoc: glVertex4f EndRem Function glVertex4f(x_:Float,y_:Float,z_:Float,w_:Float) Rem bbdoc: glVertex4fv EndRem Function glVertex4fv(v_:Float Ptr) Rem bbdoc: glVertex4i EndRem Function glVertex4i(x_:Int,y_:Int,z_:Int,w_:Int) Rem bbdoc: glVertex4iv EndRem Function glVertex4iv(v_:Int Ptr) Rem bbdoc: glVertex4s EndRem Function glVertex4s(x_:Short,y_:Short,z_:Short,w_:Short) Rem bbdoc: glVertex4sv EndRem Function glVertex4sv(v_:Short Ptr) Rem bbdoc: glVertexPointer EndRem Function glVertexPointer(size_:Int,type_:Int,stride_:Int,pointer_:Byte Ptr) Rem bbdoc: glViewport EndRem Function glViewport(x_:Int,y_:Int,width_:Int,height_:Int) End Extern
You don't need to rebuild the module as no code has change. It's just a documentaton change. It's at least a first step, you might find it useful. It doesn't give any info on what the functions do or what the parameters can