Vista Blitz and OpenGL

BlitzMax Forums/BlitzMax OpenGL Programming/Vista Blitz and OpenGL

So now i'm scared. Windows saying there's only support up to 1.4 and i'm using 2.0 (shaders and such). I tried to run my app in vista. Works for the file request and crashs when it tries to render 3D.

This scared me enough to start looking at C# and XNA. So does anyone really know the deal with Vista OpenGL AND BLITZ. Since mark is working on his 3d mod..i wonder where he is in on this.

I like BlitzMax( for the most part) i've already done alot of work in it. Though XNA really has alot of those tools made already( and i know how they work now..so i don't feel so bad about using them ). I just need to be able to make a clear sound decision...like now..or at least very soon. Any input will help. :)

Can you not use extensions to provide the same functionality?

DX10 grafikcards will support openGL by Hardware. You dont need ms-support for that. If Vista is out, a driver and a DX10 card will be enough.

On NVidia/Ati cards you have the choice.
A) Win XP + DX9 adapter
b) Vista + DX10 adapter.

So, if you really want to spend 9GB to a new OS you must also buy a new Grafikcard to have full openGL support on Vista, else only emulation.

cu

Not really true the OpenGL drivers are supplied by the card makers so download the NVidia drivers, or ATI drivers and give them a try.

In RC2 Modo would crash exactly as you described above with the drivers Vista installers, but installing the Nvidia drivers for RC2 fixed it.

Your program should be written in such a way that if extensions are not supported, you fall back on a basic renderer.

Or don't use extensions ;-D

Well, i've decide to use XNA and C# for now. I'm more of a console programmer when it comes to writing engines. I said earlier that i wanted shaders in my game. A few fall backs are alright with me...however, supporting dx7 cards or something..time for them to upgrade. I rather work on my game logic with the time spend setting up backfalls.

You need to be aware also that when I attended a Vista internals meeting with M$ that Opengl is emulated with DX10 in Vista

OpenGL isn't emulated.