where did i do wrong here?
Strict 'global Global vertices:Float[] = [1.0,-1.0,0.0,-1.0,-1.0,0.0,0.0,1.0,0.0] Global colors:Int[] = [255,50,160,180,255,70,90,10,255] Global triangleBuffer:Int[1] Init() setupProjection() While Not KeyHit(key_escape) render() Flip Wend End Function Init() glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_COLOR_ARRAY glGenBuffers 1,Varptr triangleBuffer[0] glBindBuffer GL_ARRAY_BUFFER,triangleBuffer[0] glBufferData GL_ARRAY_BUFFER,9*(SizeOf(32) + SizeOf(8)),Null,GL_STATIC_DRAW glBufferSubData GL_ARRAY_BUFFER,0,9*SizeOf(32),vertices glBufferSubData GL_ARRAY_BUFFER,9*SizeOf(32),9*SizeOf(8),colors glVertexPointer 3,GL_FLOAT,0,vertices glColorPointer 3,GL_UNSIGNED_BYTE,0,colors EndFunction Function setupProjection() 'glViewport 0,0,640,480 GLGraphics 640,480 glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 45.0,Float(GraphicsWidth())/Float(GraphicsHeight()),1.0,1000.0 EndFunction Function render() glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT glMatrixMode GL_MODELVIEW glLoadIdentity gluLookAt 0.0,0.0,10.0,0.0,0.0,0.0,0.0,0.1,0.0 glDrawArrays GL_TRIANGLES,0,3 EndFunction