Main Question:
Above is the LoadGLTexture code from Nehe 6. This is the simplest code I have to load a texture. (Its sitting in a zip file with all the nehe, but tonyg said somewhere that it was the relevent one)
I want to just replace "everything" that can be replaced with
Question Two:
Whats the "Smallest" code that nehe6 could really be? That is do I really need (For example), glClearColor(0.0, 0.0, 0.0, 0.0). I assume lots of Nehe6 is there as an educational method, but If I just went for default, what could I cut it down to?
Question Three:
Ok this might sound like a dumb question, but do I really have to re-allocate the verticies each frame
Cannot I do this just once in init, and then rotate the thing each frame?
Cavat:
I dont understand GL, and as I have continualy failed to understand GL. I have picked my programing level, and It is not in the depths of either DX or GL. I can see the technical skill needed, and I simply havent gained such skills. So if you could explain what I need to do, please assume I know nothing about GL, and try to have as few gl commands as possible.
Function LoadGlTextures() Local PointeurImg:Byte Ptr Local TexWidth Local TexHeight tex01:TPixmap=LoadPixmap("tile1.bmp") TexWidth=tex01.width TexHeight=tex01.Height PointeurImg=PixmapPixelPtr(tex01,0,0) pp=0 For y=TexHeight-1 To 0 Step -1 For x=0 To TexWidth-1 Checkimage[y,x,0]=PointeurImg[pp] Checkimage[y,x,1]=PointeurImg[pp+1] Checkimage[y,x,2]=PointeurImg[pp+2] Checkimage[y,x,3]=100 pp=pp+3 Next Next tex01=Null glPixelStorei(GL_UNPACK_ALIGNMENT,1) glGenTextures(1, VarPtr Texname) glBindTexture(GL_TEXTURE_2D, Texname) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, Checkimage) End Function
Above is the LoadGLTexture code from Nehe 6. This is the simplest code I have to load a texture. (Its sitting in a zip file with all the nehe, but tonyg said somewhere that it was the relevent one)
I want to just replace "everything" that can be replaced with
GLTexFromPixmap(LoadPixmap("tile1.bmp"))But everywhere I can think to do it, I get a Int/int Ptr Problem.
Question Two:
Whats the "Smallest" code that nehe6 could really be? That is do I really need (For example), glClearColor(0.0, 0.0, 0.0, 0.0). I assume lots of Nehe6 is there as an educational method, but If I just went for default, what could I cut it down to?
Question Three:
Ok this might sound like a dumb question, but do I really have to re-allocate the verticies each frame
glBegin GL_QUADS ' Front Face glTexCoord2f 0.0, 0.0; glVertex3f -1.0, -1.0, 1.0 ' Bottom Left Of The Texture And Quad glTexCoord2f 1.0, 0.0; glVertex3f 1.0, -1.0, 1.0 ' Bottom Right Of The Texture And Quad glTexCoord2f 1.0, 1.0; glVertex3f 1.0, 1.0, 1.0 ' Top Right Of The Texture And Quad glTexCoord2f 0.0, 1.0; glVertex3f -1.0, 1.0, 1.0 ' Top Left Of The Texture And Quad ' Back Face glTexCoord2f 1.0, 0.0; glVertex3f -1.0, -1.0, -1.0 ' Bottom Right Of The Texture And Quad glTexCoord2f 1.0, 1.0; glVertex3f -1.0, 1.0, -1.0 ' Top Right Of The Texture And Quad glTexCoord2f 0.0, 1.0; glVertex3f 1.0, 1.0, -1.0 ' Top Left Of The Texture And Quad glTexCoord2f 0.0, 0.0; glVertex3f 1.0, -1.0, -1.0 ' Bottom Left Of The Texture And Quad ' Top Face glTexCoord2f 0.0, 1.0; glVertex3f -1.0, 1.0, -1.0 ' Top Left Of The Texture And Quad glTexCoord2f 0.0, 0.0; glVertex3f -1.0, 1.0, 1.0 ' Bottom Left Of The Texture And Quad glTexCoord2f 1.0, 0.0; glVertex3f 1.0, 1.0, 1.0 ' Bottom Right Of The Texture And Quad glTexCoord2f 1.0, 1.0; glVertex3f 1.0, 1.0, -1.0 ' Top Right Of The Texture And Quad ' Bottom Face glTexCoord2f 1.0, 1.0; glVertex3f -1.0, -1.0, -1.0 ' Top Right Of The Texture And Quad glTexCoord2f 0.0, 1.0; glVertex3f 1.0, -1.0, -1.0 ' Top Left Of The Texture And Quad glTexCoord2f 0.0, 0.0; glVertex3f 1.0, -1.0, 1.0 ' Bottom Left Of The Texture And Quad glTexCoord2f 1.0, 0.0; glVertex3f -1.0, -1.0, 1.0 ' Bottom Right Of The Texture And Quad ' Right face glTexCoord2f 1.0, 0.0; glVertex3f 1.0, -1.0, -1.0 ' Bottom Right Of The Texture And Quad glTexCoord2f 1.0, 1.0; glVertex3f 1.0, 1.0, -1.0 ' Top Right Of The Texture And Quad glTexCoord2f 0.0, 1.0; glVertex3f 1.0, 1.0, 1.0 ' Top Left Of The Texture And Quad glTexCoord2f 0.0, 0.0; glVertex3f 1.0, -1.0, 1.0 ' Bottom Left Of The Texture And Quad ' Left Face glTexCoord2f 0.0, 0.0; glVertex3f -1.0, -1.0, -1.0 ' Bottom Left Of The Texture And Quad glTexCoord2f 1.0, 0.0; glVertex3f -1.0, -1.0, 1.0 ' Bottom Right Of The Texture And Quad glTexCoord2f 1.0, 1.0; glVertex3f -1.0, 1.0, 1.0 ' Top Right Of The Texture And Quad glTexCoord2f 0.0, 1.0; glVertex3f -1.0, 1.0, -1.0 ' Top Left Of The Texture And Quad glEnd
Cannot I do this just once in init, and then rotate the thing each frame?
Cavat:
I dont understand GL, and as I have continualy failed to understand GL. I have picked my programing level, and It is not in the depths of either DX or GL. I can see the technical skill needed, and I simply havent gained such skills. So if you could explain what I need to do, please assume I know nothing about GL, and try to have as few gl commands as possible.