I made a test mesh and the issues lies in Method New()
glGenBuffers 1, Varptr(intVertexBuffer)
I keep gettin an unhandle memory exception here. I don't understand why exactlly.
Same happens with glGenBuffersARB too.
Strict Type QuickTestMesh Field intVertexBuffer Field fltVertex:Float[] Field intElementBuffer Field shtElements:Short[] Method New() ' ---------1--------, ---------2--------, ---------3-------, ----------4------ fltVertex =[ 1.0 , -1.0 , 0.0 , 1.0 , 1.0, 0.0 , -1.0, -1.0, 0.0 , 1.0, -1.0, 0.0 ] shtElements = [ 1:Short, 2:Short, 3:Short, 2:Short, 4:Short, 3:Short ] glGenBuffers 1, Varptr(intVertexBuffer) glBindBuffer(GL_ARRAY_BUFFER, intVertexBuffer) glBufferData(GL_ARRAY_BUFFER, 3 * fltVertex.length * SizeOf(fltVertex[0]), .. Varptr(fltVertex[0]), GL_STATIC_DRAW) glBindBuffer(GL_ARRAY_BUFFER, 0 ) glGenBuffers(1, Varptr(intElementBuffer) ) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, intElementBuffer) glBufferData(GL_ELEMENT_ARRAY_BUFFER, shtElements.length * SizeOf(shtElements[0]), .. Varptr(shtElements[0]), GL_STATIC_DRAW) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 ) End Method Method Delete() glDeleteBuffers(1, Varptr(intElementBuffer)) glDeleteBuffers(1, Varptr(intVertexbuffer)) End Method Method Render() glEnableClientState(GL_Vertex_Array) glBindBuffer(GL_ARRAY_BUFFER, intVertexBuffer) glVertexPointer(3, GL_FLOAT , 0, Null) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, intVertexBuffer) glDrawElements(GL_TRIANGLES, shtElements.length , GL_UNSIGNED_SHORT, Null) glBindBuffer(GL_ARRAY_BUFFER, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) glDisableClientState(GL_Vertex_Array) End Method End Type
glGenBuffers 1, Varptr(intVertexBuffer)
I keep gettin an unhandle memory exception here. I don't understand why exactlly.
Same happens with glGenBuffersARB too.