I'm trying to make HDR light, but not sure I'm on the right path. I use Accum buffers at the moment. Can someone tell me if this is the right method?
Here is my first tryRegards
Sveinung
I thought it was usually done with a shader, theres an example that Ogre uses (see the compositor demo)
HDR is image based lighting.
Which is why its easier to use a shader (on the full rendered image)
Then I need to learn OpenGL shaders. Thanks allot.
Sveinung
Are we talking about a simple Bloomshader or about real HDR?