It is a smallish font but it's okay for general output, debug data etc. It's just a helper function. I presume you're using the GLGraphicsDriver(). Just make your own font thing.
I get this problem when Im developing on my laptop, which doesnt have a 3d card, and the software emulation HAL? (or what ever it is), doesnt do text properly on glscreen
as per another topic on here I think whats happening is some opengl commands situated "somewhere" in my program are interfering with the draw command. Having tested a simple gldrawtext prog on my laptop it works fine
:edit hmmm no I don't think thats it after all. Can anyone think of a reason why the text is not being drawn as a solid colour. It appears to be gray with white bits, if you get my drift.
Ok I found the source of the problem.Driver related(I have an ati x800). Changing the mipmap detail level to highest quality in display settings has corrected the problem.