Glgldrawtext Unreadable

BlitzMax Forums/BlitzMax OpenGL Programming/Glgldrawtext Unreadable

Is it just me or is text written to screen using the gldrawtext command pretty unreadable?

Is there anyway to make the text bigger?


Helper function to output some simple 8x16 font text.

Draws text relative to top-left of current viewport.

This function is intended for debugging purposes only - performance is unlikely to be stellar.



use DrawText instead, you can use your own font with it...

It is a smallish font but it's okay for general output, debug data etc. It's just a helper function. I presume you're using the GLGraphicsDriver(). Just make your own font thing.

drop your resolution down to 640X480

or use Drawtext instead.

also, see Assari's Drawtext tutorial in Tutorial forum. it is very good

Make sure you have a 3d card. (I know, I know)

I get this problem when Im developing on my laptop, which doesnt have a 3d card, and the software emulation HAL? (or what ever it is), doesnt do text properly on glscreen

as per another topic on here I think whats happening is some opengl commands situated "somewhere" in my program are interfering with the draw command. Having tested a simple gldrawtext prog on my laptop it works fine

:edit hmmm no I don't think thats it after all. Can anyone think of a reason why the text is not being drawn as a solid colour. It appears to be gray with white bits, if you get my drift.

Ok I found the source of the problem.Driver related(I have an ati x800). Changing the mipmap detail level to highest quality in display settings has corrected the problem.