I'm currently trying to get shininess to work the same as it does in B3D.
Without textures, I can get it to work the same. I get a bright white spot in the corner of a sphere.
However, with textures the shininess is dimmer than in B3D. In B3D, shininess applied to a textured object still shows through as a bright white spot.
I'm using modulate blending for the texture, which is the default blend mode in B3D.
Any ideas?
Without textures, I can get it to work the same. I get a bright white spot in the corner of a sphere.
However, with textures the shininess is dimmer than in B3D. In B3D, shininess applied to a textured object still shows through as a bright white spot.
I'm using modulate blending for the texture, which is the default blend mode in B3D.
Any ideas?