How to call glGetString()?

BlitzMax Forums/BlitzMax OpenGL Programming/How to call glGetString()?

I know the function is returning a pointer to a string. How do I turn that into a string?

Local pointer : Byte Ptr

pointer=glGetString(GL_EXTENSIONS)
If pointer SUPPORT_GLEXTENSIONS$=What goes here?


SUPPORT_GLEXTENSONS$=String.FromCString( glGetString( GL_EXTENSIONS ) )

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