I am having problems understanding how to convert the math that I find on how to calculate vertex normals. Does anyone have a link to some working code, or something thats easy to follow for the math challenged :)
I am working on some 3D stuff in opengl, and I have most of what I want working, but getting the lights to work will require setting vertex normals, and thats where I get stuck.
I am working on some 3D stuff in opengl, and I have most of what I want working, but getting the lights to work will require setting vertex normals, and thats where I get stuck.